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* '''Shiny:''' ''[[Jewelry Factory]] |
* '''Shiny:''' ''[[Jewelry Factory]] |
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{{Navbox T5}} |
{{Navbox T5}} |
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[[Category:Eras]] |
[[Category:Eras]] |
Revision as of 02:10, 12 June 2016
The World Wars is the second Era in Tropico 5 preceding the Cold War Era After Colonial Era.
This era takes place in the first half of the 20th century, starting in 1914. During this time, two great military alliances - the Allies and the Axis - are in a state of war and the freshly independent island of Tropico is caught in the middle. In addition to helping bring about an end to the war, Tropico spends this era drafting its constitution and dealing with the threat of its first rebels, all while its citizens begin dividing themselves into factions based on their political and economic stances.
Buildings
- Ancient Ruins
- Army Base (requires research "Tanks")
- Bank (requires research "Accounting")
- Barracks
- Cabaret
- Cannery
- Casino
- Church
- Cigar Factory
- Clinic
- College
- Customs Office (requires research "Bribes")
- Electric Substation
- Embassy (requires research "White Flag)
- High School
- House
- Jewelry Workshop (requires research "Shiny")
- Observatory
- Parking Lot
- Police Station
- Power Plant (requires research "Electricity")
- Restaurant
- Rum Distillery
- Steel Mill (requires research "Steel")
- Tenement
- Textile Mill
DLC/Expansion Buildings
- Asylum (requires Mad World DLC / Tropico 5: Hostile Takeover)
- Fortress (requires T-Day DLC / Tropico 5: Epic Meltdown)
Tropico 5: Espionage
- Ministry of Information (requires Tropico 5: Espionage)
- Security Checkpoint (requires Tropico 5: Espionage)
- Spy Academy (requires Tropico 5: Espionage)
Tropico 5: Waterborne
- Fishing Trawler (requires Tropico 5: Waterborne) (Raw Resources)
Edicts
- Agricultural Subsidies
- Amnesty
- Early Elections
- Global Research Initiative
- Industrialization
- Literacy Program
- Mortgage Subsidies
- Paid Healthcare
- Prohibition
- Smear Campaign
- Social Security
- Sovereign Debt
Factions
- The Capitalists
- The Communists
- The Militarists
- The Religious
Powers
- The Allies
- The Axis
Research
- White Flag: Embassy, Praising of Foreign nations in Embassy
- Legalese: Political Rights, Labor Policy and Citizenship options in Constitution
- Electricity: Power Plant
- Table Manners: Delegation and Alliance options in Embassy
- Steel: Steel Mill
- Tanks: Army Base
- Socialism: Social Security, Literacy Program and Mortgage Subsidies edicts
- The Compass: Drydock
- Generals: Managers with Military Skills
- Accounting: Bank
- Bribes: Customs Office
- Shiny: Jewelry Factory
Tropico 5 | |
---|---|
Core content | Main • Missions • Buildings • Edicts • Factions • Characters |
DLC content | Generalissimo • Gone Green • Inquisition • Joint Venture • Mad World • Supercomputer • Supervillain • Surf's Up • T-Day • The Big Cheese |
DLC packs | Epic Meltdown • Espionage • Hostile Takeover • Paradise Lost • Waterborne |
Lore | Republic of Tropico • Armed Forces of Tropico • National Police • Tropicans • Powers• Research • Swiss Bank Account • El Presidente • Tourists • Dynasty • Era • Economy • Budget |