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Processes either wool or cotton to produce cloth. Emits pollution.

Game quote[]

Wheter cotton or wool, a Textile Mill produces cloth, which is sometimes used to make flags, over which wars are fought. Textile Mills are therefore legitimate miitary targets.

Work modes[]

  • Conventional Dyes: Basic settings.
  • Acrylic Dyes: Efficiency is increased by 15%. Pollution is increased by 50%.
  • Organic Dyes: (Requires research) Pollution is decreased by 50%. Efficiency is decreased by 20%.

Upgrades[]

  • Workshop Expansion: ($4500) Adds 2 job positions.
  • Fine Fabric Rolling: ($3800) Increases efficiency by 10%. The buildiing requires 50 MW of electrical power.
  • Unified Weaving Feeder: (Cold War) ($8000) Uses both wool and cotton, as long as both goods are available. Increases the output by 15% while both goods are used to produce cloth.

Budget[]

Budget ($) 87 132 163 193 239
Budget (Workshop Expansion) ($) 103 157 193 228 283
Job Quality 30 35 40 45 50
Wage ($) 8 12 15 18 22

Notes[]

Cotton is provided is provided by Plantations or Hydroponic Plantations. Wool is provided by Ranches and Factory Ranches raising Sheep or Llama. Cloth counts as Processed Goods.