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Textile Mills are industry buildings in Tropico 5. They require both Cotton and Wool to produce cloth, which can be either sold or used to make apparel at a Fashion Company.

A major issues with textile mills is the low job satisfaction level, which means that it will become difficult to find employees for it in the Modern Era. Higher budgets and a union leader manager can help cope.


The Tropican textile industry is unique in the world with the skill and motivation of its workers. The workers sing songs all day while they work to produce the finest fabrics in the world, praising El Presidente in their songs. Their work is so easy they do not require lunch break or even siesta!


  • Acrylic Dyes - $4000: Effectiveness is increased by 30 but the Textile Mill produces %50 more pollution.
  • Fine Fabric Rolling - $3800: Effectiveness is increased by 20. Consumes 50 MW of power.
  • Workshop Expansion - $11600: Increases workers by 6 and Effectiveness by 50.


  • Inputs 400 Cotton per month from storage of capacity 4000 units.
  • Inputs 400 Wool per month from storage of capacity 4000 units.
  • Produces 400 Cloth per month into storage of capacity of 4000 units.
  • Optimal 2 Cotton Plantations (each 250 production per month for 100% effectiveness).
  • Optimal 2 Llama Ranch (each 300 production per month for 100% effectiveness).
  • Monthly Profit = (Cloth Cost * Amount - Cotton Cost * Amount - Wool Cost * Amount)/1000 = (2800 * 400*2 - 1300 * 400 - 850*400)/1000 = $1380


  • Standing Component - capitalists +5, industrialists +5, environmentalists -10.
  • Pollution - 15 over 19 tiles.
Tropico 5 Buildings
Infrastructure Construction OfficeDockElectric SubstationGeothermal PlantMetro StationNuclear Power PlantRPalaceUParking LotPower PlantSmuggler's DockW Teamster's OfficeTidal Power PlantWWind FarmD/P
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Industry (Goods) CanneryCreameryDFashion CompanyRFurniture FactoryLumber MillRPharmaceutical CompanySteel MillRTextile Mill
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W: Requires WaterborneE: Requires EspionageP: Requires Paradise LostM: Requires Epic MeltdownT: Requires Hostile TakeoverD: Requires DLCU: Unique Building • R: Requires Research