Processes sugar to produce rum. Emits little pollution.
Game quote[]
Through the miracle of fractional distillation, drab sugar cane is magically transformed by a Rum Distillery into raw fuel for nocturnal entertainment, cocktail spillage, and bar brawls.
Work modes[]
- Genuine Export Blend: Basic settings.
- Supply Local Market: The output is decreased by 25%. While this building is operational, the efficiency of each Tavern and Cocktail Bar is increased by 10% on medium budget. The bonus cap can be cumulated up to a cap of 30%.
Upgrades[]
- Dunder Still: ($5000) Decreases sugar consumption by 25%.
- Electric Still: ($5000) (World Wars) Increases the efficiency by 20%. The building requires 30 MW of electrical power.
Budget[]
Budget ($) | 42 | 64 | 80 | 95 | 118 |
---|---|---|---|---|---|
Job Quality | 45 | 50 | 55 | 60 | 65 |
Wage ($) | 9 | 14 | 17 | 20 | 25 |
Notes[]
Sugar is provided by Plantations or Hydroponic Plantations. Rum counts as Consumer Goods.