For buildings of the same name in other Tropico games, see Prison.
Prisons are places to house Tropicans that have been arrested by a Policeman.
- Use Convict Labor: "Every prisoner will generate $5 profit per month."
- Reeducation: "The respect of all prisoners is raised by 20%."
Trash may appear; cast off from surrounding buildings/people, but no trash recepticals seem to be generated. The arrested person maintains their job but doesnt gain experiance while enprisoned, nor does their workplace benefit much from their employment. Their immediate family losses the prisoners salary, which may cause a family budget crisis, forcing them to move into affordable housing. They eventually loss housing stats being relegated to a 'shack' designation. Everything seems to be put on hold except respect, if Prison is in 'Reeducation' mode. Upon release happiness stats start working normally again with Respect being altered if the Prison was in that mode at the time of release.
- "It's so annoying when someone disagrees with you or spits on the great principles Tropico was built upon. Let's see if they'll dare to second guess El Presidente's decisions again!"
- "Your prisons will reeducate all subversive elements on the island."
When arresting citizens you need a place to hold them; otherwise its a waste of money. A Police Station is not needed but it will expidite the arrest if the Prison policemen are far from the target. If you choose to arrest and house Prisoners it is advised to 'Fire' them from their workplace; otherwise the $5('Use convict Labor' mode) isn't likely to cover their 'value added productivity' to the island. An unproductive worker is useless.