Increases liberty nearby. Publishes propoganda affecting citizens living nearby.
- Cost: $1,800
- Workers: 4 high school education
Work Modes
- Open Mind: The default setting.
- The Independent: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Revolutionaries. Does not affect die-hard orientation. Does not decrease liberty. Only available in Colonial Era.
- The Dependent: Slightly increase the approval of every citizens living in the vicinity everytime they rest. Decrease liberty generated by 30.
- Penny Saver: You earn $3 for every citizens living in the vicinity every time they rest. Decrease liberty generated by 5.
- Deals and Profit: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Capitalists. Does not affect die-hard orientation. Decrease liberty generated by 10.
- Red Star: Spreads the good news of bald-faced Communism propaganda and an occasional small crossword. Citizens living in the vicinity have a chance of 25% to shift their political orientation to Communists. Does not affect die-hard orientation. Decrease liberty generated by 10.
- The Word: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Religious. Does not affect die-hard orientation. Decrease liberty generated by 10.
- Gunny: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Militarists. Does not affect die-hard orientation. Decrease liberty generated by 10.
- Earth and Wind: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Environmentalists. Does not affect die-hard orientation. Decrease liberty generated by 10.
- Next Level: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Industrialists. Does not affect die-hard orientation. Decrease liberty generated by 10.
- The Preserver: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Conservatives. Does not affect die-hard orientation. Decrease liberty generated by 10.
- Think!: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Intellectuals. Does not affect die-hard orientation. Decrease liberty generated by 10.