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Increases liberty nearby. Publishes propaganda affecting citizens living nearby. The efficiency of each Newspaper is decreased for every other Newspaper.

Game quote[]

Newspapers are very popular in Tropico, as local events often make enthralling entertainment. In addition, most citizens like to check that they're not on the front page.

Work modes[]

  • Open Mind: The default setting.
  • The Independent: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Revolutionaries. Does not affect die-hard orientation. Does not decrease liberty. Only available in Colonial Era.
  • The Dependent: (World Wars) Slightly increase the approval of every citizens living in the vicinity everytime they rest. Decreases liberty generated from 40 to 10.
  • Penny Saver: You earn $5 for every citizens living in the vicinity every time they rest. Decreases liberty generated from 40 to 35.
  • Red Star: (World Wars, requires research) Spreads the good news of bald-faced Communist propaganda and an occasional small crossword. Citizens living in the vicinity have a chance of 25% to shift their political orientation to Communists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • Deals and Profit: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Capitalists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • The Word: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Religious. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • Gunny: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Militarists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • Earth and Wind: (Cold War, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Environmentalists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • Next Level: (Cold War, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Industrialists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • The Preserver: (Modern Times, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Conservatives. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
  • Think!: (Modern Times, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Intellectuals. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.

Budget[]

Budget ($) 35 53 66 78 97
Job Quality 50 55 60 65 70
Wage 8 12 15 18 22
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