Increases liberty nearby. Publishes propaganda affecting citizens living nearby. The efficiency of each Newspaper is decreased for every other Newspaper.
Game quote[]
Newspapers are very popular in Tropico, as local events often make enthralling entertainment. In addition, most citizens like to check that they're not on the front page.
Work modes[]
- Open Mind: The default setting.
- The Independent: Citizens living in the vicinity have a chance of 25% to shift their political orientation to Revolutionaries. Does not affect die-hard orientation. Does not decrease liberty. Only available in Colonial Era.
- The Dependent: (World Wars) Slightly increase the approval of every citizens living in the vicinity everytime they rest. Decreases liberty generated from 40 to 10.
- Penny Saver: You earn $5 for every citizens living in the vicinity every time they rest. Decreases liberty generated from 40 to 35.
- Red Star: (World Wars, requires research) Spreads the good news of bald-faced Communist propaganda and an occasional small crossword. Citizens living in the vicinity have a chance of 25% to shift their political orientation to Communists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- Deals and Profit: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Capitalists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- The Word: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Religious. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- Gunny: (World Wars, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Militarists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- Earth and Wind: (Cold War, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Environmentalists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- Next Level: (Cold War, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Industrialists. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- The Preserver: (Modern Times, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Conservatives. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
- Think!: (Modern Times, requires research) Citizens living in the vicinity have a chance of 25% to shift their political orientation to Intellectuals. Does not affect die-hard orientation. Decreases liberty generated from 40 to 30.
Budget[]
Budget ($) | 35 | 53 | 66 | 78 | 97 |
---|---|---|---|---|---|
Job Quality | 50 | 55 | 60 | 65 | 70 |
Wage | 8 | 12 | 15 | 18 | 22 |