Tropico Wiki

For articles of the same name in other Tropico games, see Missions.

Tropico 4 features 20 missions in the main campaign and an additional mission in each DLC pack. The missions place you in charge of different islands, each with its own scenario and goals to accomplish. Unlike Tropico 3, Tropico 4s missions follow a linear storyline in which a newly elected president (you) rises to power.

The descriptions below describe the minimum requirements to finish the missions. Players wanting to achieve a higher score can delay the winning condition to play the scenario for a higher score.

The sections below may contain spoilers. Only read them as a last resort.

Campaign Missions

Rise to Power

  • Island: Santa Clara
  • Synopsis: After taking charge of a 'fourth world country' that lacks even the most basic facilities, presidente's mentor Generalissimo Santana puts forth a checklist for providing the island's citizens with food, religion, healthcare, housing, and entertainment.
  • Strategy:

After placing two corn farms, build a third farm (or, better yet, a plantation) for tobacco to earn income and do a side quest the capitalists, earning the island an extra $10,000. It's a good idea to invest some of this money into a high school.

As soon as you can, build a clinic and a couple entertainment buildings - such as a pub and restaurant - to keep the average healthcare and entertainment quality up (both of which you'll need at least 45% in to complete the mission). You'll next need to build and fully staff both a church and a ministry, which will likely require you to hire foreign experts to fill all the positions. If you've built a high school, you should soon have enough high school educated men to become priests. Alternately, you can make all four of the soldiers working in the palace work as priests until the objective to staff the church is complete.

Try to hold off on building housing until you're given the task to do so; the task is to build new housing units (either 2 tenements, 3 apartment blocks, or 5 houses), so the game won't recognize housing you built before the task.

Once you've completed all the necessary tasks, your final goal is to get re-elected. If you're having trouble with the election polls, try issuing Social Security or Tax Cuts. If that doesn't work, you can always just 'adjust' the votes to get re-elected.

During the mission, Nick Richards will inform you that Santa Clara has been selected to receive an annual $5,000 grant every year that it maintains a literacy program.

Optional tasks in this mission include exporting 500 units of fish, increasing the average food quality to 60%, having 4 doctors, exporting $25,000 worth of goods, and having an average happiness rating of 45%. Each of these tasks earns $25,000 in Swiss bank funds.

A useful hint: When your balance becomes negative, General Santana will give you $10,000 a maximum of three times. This can be useful to kick-start Santa Clara's economy.

Winning Condition: The task of building a certain number of tenements/apartments/houses triggers the end of the scenario. If you want to maximize your score, choose the building type you're not using (probably houses) and wait until the late 90's before building them.

It's All Mine

  • Island: Isla de Hierro
  • Synopsis: In order to earn money, the presidente becomes business partners with Keith Preston, the CEO of Fruitas Ltd., and begins mining operations on a dangerously seismic island.
  • Strategy:

Build two mines near the iron deposits to the south and the west of the city. After you've exported enough iron, the price of the ore will drop and you'll be asked to start exporting your choice of gold, bauxite, or salt. No matter which mineral you pick, build a salt mine at the base of the temple complex and two mines near the gold and bauxite deposits to the east. This will give you a total of 5 mines, enough to complete a side quest Keith gives you. Keep at least $10,000 in savings in order to pay prospectors when Keith offers it. This will unlock new ore deposits and allow you to turn one of your ore mines into a much more lucrative gold mine.

After you've exported enough of the second ore, an earthquake will hit the island, destroying the first mine that was built and trapping the miners underground. Not long afterwards, China will offer to sell you a large drill to reach the miners with for $10,000. The drill is defective and simply causes another earthquake, but you're unable to continue the scenario until the drill is bought and used. After the second earthquake, you're required to publicly blame China, yourself, or the 'powers that be' over the incident. Blaming China is the best of the three options, since the island's economy isn't based on selling goods to China, blaming yourself lowers the respect of everyone, and blaming the powers that be triggers a random disaster.

Miss Pineapple will suggest perfecting the defective drill's technology by building an Academy of Science and having at least 4 professors on the island. Once this is done, you can free the miners immediately or bide your time in order to get more donation money. The first time you wait, the UN gives you $9,957 out of $30,000, saying the rest of the money was somehow "lost" in paperwork. The second time you wait, Keith gives you $15,000. If you wait a third time, the citizens of Tropican start an uprising while the miners free themselves. Once the miners are out, you simply need to wait until you've made another $100,000 in ore exports. You can speed up the process by building more mines or a customs office.

Into the Spotlight

  • Island: Cara Libro
  • Synopsis: To gain global recognition, the presidente develops a newly independent island into a famous tourist destination and uses it to host a meeting between several world leaders.
  • Strategy:

Cara Libro is a former British colony that was recently declared independent, but still pays a 20% tax on all its exports. This is slightly made up for by the mining operations on Isla de Hierro, which will start sending you $2,000 every 6 months. Eventually, you'll be able to pay $20,000 to get the British to drop the export tax. This may come in handy, since another earthquake is set to hit the Caribbean, again stranding miners on Isla de Hierro and cutting off the flow of money from the mines there.

To start, build a tourist dock along the coast of the bay east of the city, followed by 5 bungalows and a garage nearby. Once the bungalows are built, you'll be asked to build your choice of a tour office for eco tourists, a cocktail bar for spring breakers, or a spa for wealthy tourists. Once done, the UN will grant you a free hotel.

To finish the island, you'll need to attract 1,000,000 followers. Various tasks will pop up offering ways to attract followers, including having $100,000 in your Swiss bank account, building a TV station, building a luxury liner, having 3 hotels and 5 attractions, having an Environment rating of 60, having a Crime Safety rating of 60, and issuing the Print Money edict.

In the latter half of the game, you'll be asked to host a visit between international leaders. To do this, you'll need to have a rollercoaster for Generalissimo Santana, a luxury hotel for senator Nick Richards, and at least 5 soldiers to provide security for rebel leader Marco Moreno. During the visit, several events take place that can be used to obtain more money or followers, including surrendering Marco Moreno to the CIA, publicizing a rollercoaster accident involving Santana, and releasing photos of Nick Richards at the cabaret.

IMPORTant Business

  • Island: Yermo Encarnado
  • Synopsis: The presidente, still in partnership with Keith Preston, develops a barren island with no natural resources into an international trading port.
  • Strategy:

Yermo Encarnado is very rocky, barren, and ugly. Instead of focusing on farms, mines, or tourism, build a customs office and a cannery and immediately begin importing coffee to can and resell. Don't upgrade the cannery to produce freeze-dried coffee though. When you can afford to, build a second dock and teamster's office, as these will be needed for a couple side quests you are given later.

Once you've exported 1000 units of coffee, Keith will push you to make the island earn $100,000 in industrial profits within the next 8 years, otherwise he'll take it over. Begin branching out and upgrading the island's industry to make the money. The price of plain canned coffee will drop, so now is a good time to build a wind power plant nearby and buy a freezer unit. Importing sugar and tobacco and building a rum distillery and cigar factory are also good ideas, since a scripted event will take place where the price of rum increases dramatically, followed later by the price of cigars and finally furniture.

Once you've got the profits in on time, Keith will want the island to be generating a total of 121 MW of power. If you've been building wind power plants high in the mountains of the island to get factory upgrades, you should already have enough electricity. The next task Keith gives you is to build a shopping mall and import 500 luxury goods. Keith's final task will be to have 40 factory workers on the island. Again, if you've built a lot of factories already, you should have enough to pass. If you find you still need more workers, consider building a weapon factory, as Keith will give you the optional task of exporting weapons at a premium price.

A side story in this scenario involves strikes by unhappy immigrant workers that Keith sends to the island. These strikes can be handled diplomatically by building a cosmic pin, also earning you $5,000 Swiss bank and mansions increasing respect by 10, or despotically by converting a colonial fort into a dungeon and arresting several of the workers decreasing respect by 10.

A good strategy could be leasing the dungeons to superpowers.

Optional tasks are exporting $500,000 worth of industrial goods awarding you $50,000 Swiss bank then 1000 units at 50% higher price awarding you $20,000 Swiss bank and building a blimp for increasing the smartness of the population.

Tropico Above All

  • Island: Isla Desconcida
  • Synopsis: After Tropico is called 'boring,' the presidente starts breaking world records and topping the UN leaderboards, inadvertently upsetting Brunhilde Van Hoof, the vindictive UN official.
  • Strategy:

You'll be presented with three records to try to break: the World's Biggest Papaya (having 4 Papaya Farms), the World's Largest Mustache on a Woman (having an overall happiness of 55), and the World's Smelliest Cheese (having 6 goat ranches). Unfortunately, no matter which record you pick, you manage to upset Brunhilde Van Hoof, the UN representative, who will temporarily boost the cost of all construction to try to stop you. After you achieve the first part of the record, you'll be given a second goal depending on the record you picked: building a Horticulture Station near the papaya farms, having 7 soldiers, or building a Garbage Dump near the goat ranches.

Of the three records, the World's Largest Papaya is the easiest to get, since you already have 2 farms built. Simply set those farms from growing corn to growing papayas and build two new papaya farms nearby, along with a Horticulture Station. If all goes well, the record will be achieved before Brunhilde's boost in construction costs even takes effect.

Once you've obtained the first record, you'll be asked to achieve five more records in the form of events. These records include things such as surviving an attack by 5 rebels, having 3 generals, building a Rum Distillery near 2 churches, building a nuclear program, building a zoo, having 2 banks, and having 3 docks.

Once you've achieved 5 of the records (or all 7, if you want to get $50,000 in your Swiss bank account), you'll need to build a mausoleum to win the scenario.

Bickering Factions

  • Island: Santa Teresa
  • Synopsis: After taking control of an island where political passions run high, the presidente has to choose sides between internal factions, all under the threat of all-out violent rebellion.
  • Strategy:

Four times during the scenario, you'll be asked to choose one faction over another and to accomplish a task for your chosen faction. Each time you choose a side, the faction you pick will have better relations with you while the opposing faction will have reduced relations and will initiate their factional disaster until relations with them have improved again.

The first choice you need to make is between the Capitalists and Communists. The Capitalists will want you to base the economy on tourism by building a tourist dock and 3 hotels or motels, in exchange for $15,000. However, angry Communist rebels from around the world will begin arriving on the island. The Communists will want to base the economy on agriculture by having 30 farmers, in exchange for $10,000. Under this choice, worried Capitalists will start a campaign of corruption, shaving 20% off all income from exports. Whether you choose a capitalist or communist agenda, Marco Moreno will become angry and rile up the citizens, making them more likely to become rebels.

The second dispute is between the Intellectuals and Militarists. The Intellectuals want to begin a European-backed S.E.T.I. project by building 5 satellite dishes, which the EU will pay $15,000 for. The Militarists want to focus on the rebel threat and will want at least 12 soldiers or generals on the island. However, focusing on the military sparks student protests; no high school or college students will graduate until the protests end. If you're planning to choose a militarist agenda, it may be a good idea to train soldiers and generals before you need to make the choice.

The third dispute is between the Environmentalists and the Religious. The Environmentalists will want to clean up the island's ecosystem by building 3 garbage dumps and a horticulture station, which will boost the island's tourism rating by 30 but make any visitors to churches or cathedrals lose respect in the anathematized government. The Religious want to build the Christ the Savior statue to show off the island's piety, but angry Environmentalists will shut down your most profitable, polluting building. Going with the Environmentalists is likely to be the most affordable and rewarding of the two choices, especially if you based your island on tourism.

The fourth and final decision is between the Loyalists and the Nationalists. The Loyalists will want you to build a mausoleum to further your cult of personality and attract 20 high school educated workers to the island, but angry Nationalists will take to the streets and start rioting with immigrants. The Nationalists will instead want to build a nuclear program and get Tropico a free armory, but the membership of the Loyalist faction will start diminishing as they lose faith in the leadership.

Once all four sides have been chosen, Marco declares that he'll launch a massive assault on the palace in the next 2 years. You should spend this time building up the island's military, especially if you selected an Intellectual agenda and don't have many soldiers. Place a couple guard stations or bunkers around the palace and make sure your soldiers are well trained.

An optional side quest in this scenario involves hiring 3 secret agents to investigate Marco and find out why the island's internal politics are so unstable, in exchange for Swiss bank funds (as well as have them identify destabilizing plots). When Marco declares his attack, another optional side quest is to build an army base for another $20,000 Swiss bank funds and building up the army which will give you $500 Swiss bank funds for every soldier or General on the island.

Near the end of the mission Nick Richards is appointed Vice President and sends $25,000 to help deal with the rebel attacks. Brunhilde Van Hoof will also give $25,043, part of which is meant to help rescue the miners on another island (but are already free by now).


  • Island: Pachanga Volcánica
  • Synopsis: Caught in the middle of a Cold War missile crisis, the presidente needs to prepare to defend Tropico against the threat of global nuclear war. Things take a turn for the worse when the US president is assassinated by an agent claiming to work for Tropico, requiring the presidente to flee the country under a new identity.
  • Strategy:

Throughout the scenario, you must keep track of the US defense readiness condition or DEFCON. The DEFCON starts at 5 and rises and falls depending on global events. If the DEFCON ever reaches 1, it means the world is thrown into a nuclear war.

Start earning money from basic exports and build a weapons factory as soon as you're able to afford it. Not only do you need one for the scenario but the price of weapons will rise dramatically throughout the game, thanks to the Cold War military build-up.

Early in the mission, a coup d'état will take place on Santa Clara, possibly backed by the USSR seeking to find a Caribbean base for its military in order to get closer to the US. From that point on, any rebel attacks or coups that happen on the island will lower the DEFCON status.

Tropico itself will need to build its own military as well, requiring 4 tasks to be completed. For each of these tasks, you're able to ask for help from the US, the USSR, or neither. Asking for help gives you a bonus related to the task and a +5 relations boost with the superpower you asked while doing the task on your own makes the DEFCON go up by 1. The tasks are building an armory (the US will give you one for free and the USSR will send 2 generals to man it), building 3 guard stations (the US will lower construction costs by 33% while the USSR will send you new weapon design plans to increase your weapon prices by 10%), having a total of 20 soldiers (the US will give you a free high school to train new soldiers with while the USSR will increase the skills of all soldiers you have), and building a nuclear power plant (the US will take 25% off the price of the building while the USSR will send you uranium at a cheaper price).

Be aware that, halfway through the mission, the US will begin constructing missiles in Europe, which will drop the DEFCON by 2 after six months.

Once you've built a nuclear power station, you'll need to develop nuclear weapons. You can either pay $50,000 to instantly get the plans for them or develop them over time. Every month that goes by, you'll earn 1 point of research for every professor in Tropico. You'll need 500 points to create the weapons.

Unfortunately, after you've developed the weapons, the US president will be assassinated by 'Juanito,' an agent who claims he was sent to kill the president by you. The DEFCON will drop to 3 and Nick Richards, having gone from a vice-president to the president, will take control of the US and begin to hunt you down with the help of the UN. To escape from the island alive, you'll need to pay $75,000 for a new identity or have 10 docks within 4 years.

Throughout the scenario, various optional tasks will pop-up that will allow you to earn money or other bonuses in exchange for furthering the war crisis and lowering the DEFCON. These tasks include selling weapons to the Middle East at a premium (+20% weapons export price for -2 DEFCON), exporting 500 iron to an unknown buyer ($10,000 for -1 DEFCON), building a chemical plant to develop chemical weapons (+10% weapons export price for -1 DEFCON), and create a nuclear program for the Middle East ($250,000 for your Swiss bank account for -2 DEFCON). There's also a reoccurring task; testing out nuclear weapons for the US or USSR. Each time you allow a weapons test, you earn $10,000, drop the DEFCON by 1, and get -10 relations with the superpower you didn't pick. The Environmentalists will also be upset, similar to when you enact the Nuclear Testing edict.

There's two ways to boost the DEFCON. One is to build a foreign office when the UN asks you to and the other is to host the Pan-Caribbean Summit. This costs $2,500 the first time and costs an additional $2,500 each time you host it.

There's also some optional tasks which don't affect the DEFCON any. These include building an Academy of Science to study new weapon designs (+10% weapon export price), building a brand new army base to attract 3 generals to the island, and swamping the market with weapons by having 3 weapon factories on the island ($100,000 for your Swiss bank account).

At the end of this mission you will lose all your Swiss bank account money you have earned during the previous missions and this one and your fame.


  • Island: Isla Oscura
  • Synopsis: Under a new identity, the presidente takes control of a former penal colony turned smuggling port and must find and take care of the three heads of the island's crime families.
  • Strategy:

Isla Oscura is ruled by crime families and a large number of criminals prey on the regular citizens. Your first task is to build a police station and a prison, so it may be a good idea to build a high school early on to educate a police force. Once you have the proper buildings built, you'll need to crack down on the criminals by having at least 5 criminals arrested. Note that a Labor Camp will not count for the purposes of this goal; any criminals must be put into a prison. Be advised that, after arresting a couple of the criminals, a bomb will go off in the police station, requiring you to rebuild it. The police officers running the prison can still arrest criminals on their own, but it's harder since there are just two of them.

Once you've arrested enough criminals, it becomes apparent that a normal police force can't handle the crime situation, so Penultimo suggests hiring 3 secret agents. Once all the agents have been hired, you'll be asked to give them $20,000 in order to grease enough palms to find out the identity of Don Aemillio, the head of racketeering on the island. You can deal with the don by having him arrested or executed (note that him going to a Labor Camp does not count as being arrested). Once you've done so, it's suggested that you fire your secret agents and keep their headquarters closed, because the Mafia will find and eliminate all your agents, requiring you to hire 3 more. Once this event happens, you can reopen the headquarters and allow the agents to start work again.

Eventually, a stash of smuggled contraband will be found in a cave by the beach. If you're in need of cash, you can opt to confiscate and sell off the goods for $10,000, but the best choice is to put the cave under surveillance without alerting the smugglers. Doing so will uncover the identity of Donna Bella, the main contact between Tropico and Italy's crime families. However, if this happens before you have a Secret Police the smugglers will realize the jig is up and move their stash.

Next, a string of unexplained fires will break out in several buildings, prompting Penultimo to ask for $60,000 in bribe funds for your secret agents to uncover Don Moriarti, the final head of crime on the island and the one behind the arson attacks.

Partway through the scenario, a briefcase with a $10,000 bribe will appear in the palace, which you can send to the treasury or your Swiss bank account. However, doing so will net you -15 respect with all factions by your next elections. You can also choose not to touch the briefcase at all.

Also, a Concerned Citizen may threaten to burn some of your buildings down, if you do not pay a bribe of $5,000.

Throughout the scenario, Penultimo will suggest sending letters to your old contacts - Nick Richards, Keith Preston, and Generalissimo Santana - to try convincing them that you didn't order the assassination of the US president. However, Nick Richards never replies, Keith Preston denies ever doing business with you, and Generalissimo Santana reveals that he was part of the conspiracy against you and is now ruling in your place.

Optional tasks during this include having at least 10 policemen for which the Capitalists will pay $10,000 Swiss bank funds, having 3 guard stations for which the Militarists will pay another $10,000 and will also decrease the chance of rebels and issuing prohibition which will give you $1,000 Swiss bank funds for each year it is active. It is best not to do the last one because crime will increase and the money is given by the criminals not the Religious faction (Don Moriati will always be leader of the religious faction)

No One Left Behind

  • Island: Nueva Esperanza
  • Synopsis: The presidente heads to an underpopulated island with the intention of making money by accepting all the disenfranchised people of the world.
  • Strategy:

Immigration on Nueva Esperanza is controlled by scripted events, where large groups of unwanted people from around the world will start heading to the island to find a place to live. Each group presents a challenge, as it causes a negative effect to befall the island until a task is completed to satisfy the group.

Provide for the basic needs of your citizens, then build at least four or five ranches set to produce llama wool. Build a cabaret for entertainment, then a grade school. These will help with the first two groups of immigrants; 50 mimes who demand a cabaret to practice in and 8 cold-hearted lawyers. Every year where there's no cabaret to please the mimes, 1 citizen will die under mysterious circumstances. Every year that the lawyers remain cold-hearted, 1 person will join the rebels. In order to warm up and make the lawyers friendly, you'll need to have a grade school and export 500 units of llama wool.

After the lawyers are taken care of, the next group consists of 30 telephone hygienists from Canada, who will lower all export prices by 20% until 2 shopping malls are built. Though these shopping malls don't need to be operational, it may be a good idea to build a power plant and make them work anyways, to provide more jobs for the booming population. While export prices are reduced, it'll be a good idea to move into the tourism industry, especially as the next two groups require building good tourist attractions.

The next group are 50 starving artists, who's perceived laziness will drop relations with the Militarists. This persists until a Museum of Modern Art is built. Following them are 40 former pirates, who will make 2 citizens turn into criminals every year until a luxury liner is bought.

The final group to arrive are 40 circus rejects, who are so hideous that not even freak shows wanted them. Their arrival devastates the tourist industry, dropping the tourism rating by -50%. This can be fixed by having 10 doctors on the island to perform cosmetic surgery. The easiest way of getting the required doctors is by building 2 hospitals which - when combined with a standard clinic - provide enough job slots.

The final goal of the scenario is to prove that the motley collection of the world's unwanted people can be useful. Doing this requires having $1,000,000 in the treasury. There will be several opportunities to make money using most of the disenfranchised folks. This includes constructing a zoo and an airport to help the mimes rehearse a play and go on Broadway to earn $300,000, exporting 1,000 units of lumber to help the ex-pirates build a ship and allowing them to find treasure worth $300,000, having 15 professors on the island to help the telephone hygienists combat a plague, and - if all else fails - having the lawyers sue a minor power over something frivolous for $200,000 and the ire of the selected region.

Halfway through the mission, Penultimo suggests getting around the island's poor industrial image by "mislabeling" Tropico's goods to say "made in China." This naturally will anger China, but will increase export prices by 15%. Unless your economy relies on selling canned goods, it may be a good idea to accept the suggestion. Later, Penultimo will give the presidente a chance to insult European cheeses and claim that Tropican ones are superior. This will upset the EU but increase the export price of goat cheese by 50%, which may make it useful if you've kept the ranches from earlier.

During another part of the scenario, scavengers find a glass dagger filled with sand. According to Sheik Sallim, the dagger is an ancient Persian relic that he wishes returned to its native land. You can choose to give the dagger to the Middle East in return for boosted relations or you can choose to sell the dagger to a private collector for $30,000. If you intend to sell oil or oil products, it may be a good idea to give the dagger to Persia; besides the boosted price of oil-based goods, the Middle East tends to give gifts of $30,000 to its friends.

Independence Day

  • Island: Isla Desconcida
  • Synopsis: Upon taking control of an ex-British island that isn't even a recognized state, the presidente hatches a plan to get Europe to reaccept the island as a colonial territory. Once the island is up and running with the EU's help, the presidente works with the USSR to start a violent revolution to declare independence.
  • Strategy:

At the start of the mission, most advanced buildings will be unavailable, since no one is willing to sell sophisticated blueprints or parts to such a backwards region. In addition, at some point early on, Penultimo will inform you that ships have a 400-year-old tradition of never docking at the island. In order to be convinced to 'break tradition,' the freighter captain needs to be paid $1,000 every year.

In order to get the island into the public eye of the EU, a ministry must be built and a financial crisis must be staged by plunging the island into $5,000 of debt. This can easily be accomplished by paying for the quick building of the ministry, a clinic, a high school, and a pub. Make sure the pub is the very last thing built in this manner.

Once the EU is alerted to the crisis, it will start efforts on the island to allow it to qualify for colonial status. The first task is building 1 new pub and 5 new houses. If the pub was the last thing quick built to go into debt, it should finish being constructed after the EU gives the task, making it qualify as "new." Once the buildings are made, the final step to become a colony is to make 40 citizens into loyal monarchists; anyone who visits a pub or lives in a house will become a monarchist, symbolized by a green checkmark sign above their head.

Once 40 citizens become monarchists, the EU officially declares the island a colony, allowing the construction of advanced buildings. Shortly afterwards, Penultimo will mention that the ship captain's "docking fee" is now being waived and Ambassador Crane will say that the US is happy to see the island become part of the democratic world, raising relations with the US by 20.

However, being a colonial governor forever is not part of the plan and it's not long before work must be done to declare independence with the help of Agent Sasha. To start the revolution, Sasha requires a proletariat workforce of 20 factory workers. After the workers are ready, Penultimo will suggest producing 300 megawatts of electricity. Finally, Sasha will have you turn the ministry into a People's Committee.

After everything is prepared, the USSR will publicly condemn the "imperialist powers" that made the island a colony, followed shortly by the US wiring $20,000 to the island to show that it's "not all about exploitation and taking money." You're given the option of putting all the money into the treasury and getting a +20 relationship boost with the US, stealing $5,000 of it for yourself and getting only a +10 boost, or simply transferring it all to your Swiss bank account and taking a -10 hit to US relations.

To start the revolution, you need to diminish the influence of the monarchists by having 130 revolutionaries, symbolized by a yellow exclamation point above their head. All Communists and Loyalists on the island will count as revolutionaries, plus any non-monarchist who visits a pub will become one too. Once there's enough revolutionaries, the entire island will erupt in an uprising as the revolutionaries loyal to you attempt to defeat the monarchists still loyal to Europe. If all goes well, the revolutionaries will win and the island will be declared independent.

Optional task in in this mission include printing money to drop relations with the US by 20% and provoke the EU to send $30,000 in emergency funds, reinstituting the island's original use as a penal colony by building a police station and prison for $20,000, and bringing the BBC to the island by building a radio station for $5,000 and two high school-educated workers.

Fruity Business

  • Island: Puerto Angélico
  • Synopsis: Now that the presidente has reestablished a power base, their thoughts turn to revenge against their conspirators. The first target is CEO Keith Preston. The presidente begins developing an island into an agricultural powerhouse, in order to become the majority shareholder of Fruitas LTD so they can fire Keith from his own company.
  • Strategy:

The first tasks you're given are to build an immigration office (to help bring in workers) and to have at least 6 farms on the island. Once the farms are set up, 1,000 units of agricultural products need to be exported, to flood the market.

With so much agricultural goods up for sale, the price of fruit plummets and shares in Fruitas LTD fall within the presidente's price range, costing $2,500 for 1% of the company. Once 5% of the shares are bought, Keith Preston takes notice of the sales and starts working against the presidente, spreading rumors about the island being bad for business and dropping the price of Tropican-made industrial goods by 20%. Penultimo suggests fighting back by building 3 factories, which helps raise the price of industrial goods back up by 10%. Good factory choices are canneries, cigar factories, and rum distilleries, to take advantage of all the farm products.

Once the factories are made, you can begin buying shares again; this time buying 5% at a time for $15,000. Unfortunately, after you by 30% of the shares, Keith will manipulate the market to take back 10% of them and raise the price to $20,000. Continue buying shares until you own 50% of the company.

Not long after building the factories, Keith sends agents to establish a worker syndicate, which will cause subversive activities to happen more often. You can stop this by ether having a force of 10 policemen to ambush the syndicate members during a meeting, building a movie theater to distract the workers, or bribing the syndicate into leaving with $40,000. Unless you already have the necessary number of policemen, building the movie theater is likely the best option, because it's less expensive and time consuming than the other options.

Obtaining the last 1% of the company's stocks is difficult, as Keith is protecting the files for them in a heavily-guarded fortress in Tibet. Penultimo suggests hiring ninjas to infiltrate and obtain the files. Getting in contact with the ninjas requires having 3 secret agents to locate the ninja clan. Unfortunately, the price for genuine ninjas is too high to afford, so Penultimo suggests hiring "Chinese ninjas" instead. Getting in contact with them requires building an airport and sending a trade mission to the USSR. Once in contact, the "ninjas" will agree to get the final shares for $100,000.

An optional task in this mission involves flooding the market with 1,000 units of papaya before Keith is able to take advantage of a sale, thus earning the island $20,000. Another optional task includes exporting 500 units of Spiced Rum rewarding you with a free Soviet factory and building a nuclear power plant for a 20% increase in the price of industrial goods.

The Olympic Heist

  • Island: Isla Tropicana
  • Synopsis: After being fired from Fruitas LTD, Keith Preston invests nearly all his money into the top 3 countries to host the Olympics. To ruin him completely, the presidente decides to make Tropico the main contender for hosting the games, thus bankrupting Keith.
  • Strategy:

Tropico must provide the infrastructure, lodging, healthcare, and security necessary to host the Olympic Games. This requires generating 50 megawatts of power, building 3 hotels and 2 clinics, and having 12 policemen. Using a couple well placed wind turbines will generate the electricity and building a prison and two police stations will provide just enough jobs to hire the police officers.

Once the island is set up, you'll need to reach 1st place in the bid for the Olympics. Several events will automatically move Tropico's rank higher, such as discovering the extremely athletic Jorge and having him win contests. Unfortunately, problems with Jorge continually arise. At one point, the star going missing and Penultimo asks if $10,000 should be spent to produce a temporary "replacement" or if they should allow the ranking to drop. Later on, Jorge loses a leg, which threatens to drop Tropico's standing by 13 places unless a $20,000 prosthetic can be purchased. Jorge even gets heavily drunk right before a competition, threatening to drop Tropico's ranking by 18 places unless $20,000 worth of test-evading sobering drugs can be provided for him. Finally, after the presidente decides to host the Pan-Caribbean Games to prepare for the Olympics, Jorge goes missing hours before the games start, requiring the presidente to either compete in his place or ignore the situation. Thankfully, events will also arise that allow Tropico to boost its ranking, such as building an airport, a shopping mall, a Skyscraper Hotel, three sports complexes, a pair of radio stations, an Academy of Science, and a pair of TV stations, and hosting the Pan-Caribbean Games.

Throughout the mission, Keith Preston will continue to try and disrupt the presidente's plans, using tactics even he claims to regret. These include having someone infiltrate the island to go on a bombing spree, sending a mysteriously large number of immigrants to the island, using his connections to cause the price of all Tropican exports to drop by 20%, spreading lies to the tabloids to drop Tropico's tourism rating by 20% for 3 years, and simply bribing Olympics officials to have them drop Tropico's ranking. To discover the citizen who's bombing the buildings, you'll need to hire a secret agent, who unfortunately turns up 5 potential suspects. With no way of telling who the bomber is, all 5 of them will need to be arrested or killed to bring the bombing spree to an end.

The Blind Revolution

  • Island: Nueva Esperanza
  • Synopsis: The presidente turns their attention to Marco Moreno, who was manipulated into opposing the presidente's rule. To get Marco to change sides, he must be impressed either by the presidente's dedication to the people or their military might.
  • Strategy:

The mission opens with news that El Toucan, the presidente's pet, has turned up missing and that a newspaper must be built to put out a lost pet ad. Though the ad is unanswered, Nick Richards will say that he must grant the island either $30,000 or a free nuclear power plant to help aid finding the rare bird. Miss Pineapple will instead suggest using a radio station (which doesn't require power or employees to advance the plot) to send a message out. Once the station is built, Comrade Vasquez - angry over the money and effort spent on finding a bird instead of helping the people - will ask the presidente to either spend $10,000 on public works or build a sports complex. If the presidente declares finding the bird more important than helping people, they'll lose respect for 2 years. In any case, the radio broadcast will again turn up nothing, but Miss Pineapple will remark that another radio signal seems to be originating from the island. Shortly afterwards, Marco Moreno will reveal that he has kidnapped the bird and is demanding a $40,000 "donation" to the revolution for its safe return. Whether the money is paid or the rebels are defeated, Marco will return the bird, praise the presidente's valor, and asks whether the presidente cares for the revolution or not.

If the presidente says yes, Marco will ask that they prove it by getting relations with Marco up to 100. This can be achieved by getting the island's healthcare satisfaction up to 60 (+60 relations), getting housing satisfaction up to 60 (+40 relations), having 10 journalists (+60 relations), enacting a literacy program (+1 relations every month), and/or donating $40,000 to the revolution (+40 relations).

If the presidente says no, Marco will wager that, if the presidente can earn 100 points of military might, he'll join the presidente's side as an advisor. This can be achieved by having 30 soldiers (+60 might), building 5 army bases (+40 might), having a Nuclear Program (+60 might), enacting military modernization (+1 might every month), and/or donating $40,000 to the military (+40 might).

Whichever path they choose, the rebels on the island will soon tell Marco that they wish to quit fighting. Not wanting to force them to fight, Marco allows them to leave the revolution and asks if the presidente wants to accept 10 college-educated ex-rebels as citizens or wants the $15,000 worth of gold they were using as funds.

Optional tasks in this mission include producing 100 megawatts of power that can be exported for $1,000 for 6 months (either for the treasury or the presidente's Swiss bank account), building 5 radar dishes for $20,000 or one free building of any sort, and building a TV station for $10,000.

To Bait Fish Withal

  • Island: Isla Oscura
  • Synopsis: Generalissimo Santana discovers the presidente's identity and captures their "twin." He decides to use both to blackmail the presidente into working for him. Meanwhile, Marco Moreno infiltrates Santana's island and sparks a rebellion against him.
  • Strategy:

The mission opens up Generalissimo Santana demanding that a rollercoaster be built and that the presidente take a photo of themselves getting injured on it, out of revenge for his own accident. If the presidente refuses, relations with their loyalists will improve by 50. Next, Santana will bemoan the fact that, after the presidente was deposed, hundreds of women left Puerto Gato, Santana's new capital island, and will ask the presidente to send 10 women there. If the presidente refuses to send the women, Santana will publish embarrassing photos of the presidente's twin, lowering the respect and relations of all factions and foreign powers by 10. Next, Santana will demand 100 megawatts of power for his island. If refused, he'll say that the presidente's twin has "generously" decided to boost the island's minimum wage to $15. He next asks for 3 banks to be built to help launder his money. Refusing him this time will make the presidente's "twin" reveal that all the builders currently working for the presidente are actually criminals. Santana will next say that he needs resources that the rest of the world doesn't know about. To get them, he plans to buy all Tropico's exports as a reduced price. This drops all of the island's export prices by 20%.

After all this is done, Penultimo suggests investigating Santana's claims about having the presidente's twin by building a Childhood Museum, which will award $5,000 to Tropico. Unfortunately, the museum's history isn't enough to verify the claim, so Penultimo suggests building either an Academy of Science or a Botanical Garden to do genetic research, either one of which will award $10,000. After a year, the research will prove that the presidente has no twin, forcing Santana to stop discounting Tropico's resources.

Early on, Marco Moreno will leave for Puerto Gato to help its rebels liberate the island from Generalissimo Santana. Once he's there, he'll ask for 3 secret agents to serve as liaisons between himself, the presidente, and the rebels and reward the presidente $15,000 for them. As time goes on, Marco will begin giving rewarding opportunities for supporting the rebellion. These include hiring 10 journalists to cover the rebellion sympathetically (+30 US relations), covertly helping arm the rebels by exporting 1,500 units of canned pineapples with cans made of military-grade metal that can be retrofitted into weapons, explosives, and armor (giving a $13,000 research grant from the KGB), and having a newspaper to print revolutionary pamphlets (earning $9,327 in donations). He'll also randomly report a $10,000 grant from the US Ornithology Society after Santana has all toucans on the island shot out of spite.

Without the presidente's "twin" to use as a bargaining chip, Santana begins threatening to reveal the presidente's identity as he makes more radical demands. He firsts asks that Tropico provide him with 1,000 units of weapons at only half price. The presidente can choose to accept the shipment order, accept but send defective weapons, or decline completely, causing Santana to leak information to the CIA, who will sow dissent among the capitalists and lower relations with them by 30. Next, he asks that an armory and two army bases be built to help expand his military, saying he'll send some information to the US Congress who will debate over Tropico, reducing the respect of the nationalists by 30. Finally, he'll start demanding $10,000 every 6 months, threatening to reveal the presidente's identity to the whole world and lowering all foreign relations by 30 for 6 months whenever he's not paid.

Penultimo comes up with a plan of convincing the US ambassador that Santana has been holding the presidente in captivity while claiming the presidente's "twin" was the real one and having them order the assassination. This requires either having at least 70% US relations or donating $40,000 to the US. To further convince them that the Tropican intelligence report is correct, he suggests building 3 radar dishes, earning Tropico $20,000 of scientific funding from Europe. Finally, he'll suggest becoming a US ally to fully convince them of the story and make them stop supporting Santana. With the ongoing rebellion and the loss of US support, Penultimo will suggest building a golden statue to inspire the people of Puerto Gato to put you back in power.

Best Served Cold

  • Island: Puerto Gato
  • Synopsis: Though the presidente has taken control of Generalissimo Santana's island and forced him into hiding, the population remains loyal to their former leader. The presidente must deal with both Santana's rebels and his underground resistance movement.
  • Strategy:

The presidente has taken control of Puerto Gato, Generalissimo Santana's capital. Santana himself has fled into the jungles to begin a resistance movement among the population. Because of this, Penultimo refuses to permit elections, fearing they would simply put Santana back in power. The resistance begins with 70 members, all of whom need to be dealt with or converted.

The island starts off already well-established, with numerous houses and tenements, farms, a ranch, an iron mine, a church, a prison, a power plant, a hospital, a casino, Santana's childhood museum, a Museum of Modern Art, and the Eternal Flame. Santana managed to destroy all industry on the island before leaving and soon sends a message to say he planted explosives in the island's power plant as well, demolishing it. A single well-placed wind turbine will be enough to power the casino and hospital and also generate the 40 megawatts of power necessary to prove that the presidente intends to rule the island better than Santana, converting 5 members of the resistance.

Once the island is re-electrified, Miss Pineapple will note that Santana never supported free speech on the island and suggests hiring 8 journalists to prove the presidente's regime is better, converting 5 more resistance members. The loss of the power plant should mean that there's nearly enough college-educated women to become the journalists. Since the modern art museum already has space for 2 journalists, building a couple newspapers will provide the remaining spaces.

Unfortunately, the journalists quickly decry the banning of elections and demand one be held immediately. Penultimo says permitting and winning an election would help further legitimize the presidente's rule, converting 15 resistance members if it can be done. Members of the resistance will try to sway citizens away from voting for the presidente. They can be bribed into not doing so with $10,000.

Once the election is won, Santana will begin to get more desperate and will incite a spree of arson. Hopefully, the buildings that are set on fire are country houses, tenements, and other such low grade housing, as Penultimo will next suggest building 10 condominiums to win over 10 resistance members. Not long after they're built, Antonio Lopez will present the option of going one step further and building 5 mansions to win over 5 more resistance members.

Eventually, Marco Moreno will ask for 25 soldiers and generals to defeat Santana and his rebels. While the army is expanding, Marco will discover that one of the generals is working with the resistance and asks that he be executed, removing 1 resistance member. If the traitor isn't killed within 1 year, he'll start a coup (having the required 25 soldiers and generals before accepting the mission skips the traitorous general sidequest altogether and the coup never takes place). Once the army is big enough, Santana will be discovered and forced to surrender.

By now, there should be 5 to 20 members of the resistance left. As time goes on, citizens who are known to be resistance members will be discovered and marked with an exclamation point above their heads. These individual members can be dealt with by bribing, arresting, or killing them. Once none of them are left, the mission will be won.

Optional tasks in this mission include destroying the island's prison which Santana used to hold political prisoners (converts 5 members of the resistance and earns $10,000 in Swiss bank funds, but will release some actual criminals) and destroying the island's Eternal Flame, Santana's childhood museum, and the Museum of Modern Art, all of which are considered monuments of Santana's regime. Destroying each building convinces 5 members of the resistance to become full-fledged rebels and earns $10,000 in Swiss bank funds ($30,000 for the museum of modern art). Another task involves finding Santana's hidden stash of $30,000, which involves demolishing the ranch.

Operation Endgame

This mission starts out with the presidente largely just being a figurehead; most of the island's power actually rests in the hands of Brunhilde Van Hoof and five UN inspectors. These inspectors essentially act as the island's ministers, able to enact various edicts themselves without informing the presidente. As a result, the presidente is unable to use any edicts except general ones. In addition, the inspectors are heavily corrupt and will steal a percentage of the island's treasury each year equal to the 'corruption level,' which starts at 40.

The presidente's advisors have come up with different ways of combating the corruption, including selling $10,000 worth of exports to keep the economy strong (-7 corruption) and having a total of 6 farms (-5 corruption). Unfortunately, the UN Economy Inspector begins interfering. Brunhilde says that a "friend" of the inspector's needs 1,000 units of iron sold at half price for "certain purposes better left undisclosed." Completing the order will lower corruption by 5 while refusing it will raise corruption by 10. Next, Antonio Lopez receives a call from the inspector saying that the Tropican Dollar is overvalued and is causing a liquidity crisis. He wants the presidente to either take the blame for printing more bills to fix the crisis or allow him to use "other means" of getting the money, thus increasing corruption by 15. Once all this is completed, Penultimo will suggest building a couple newspapers to print negative articles on the inspector to get him to leave and unlock economic edicts for the presidente.

After these are done, the UN Interior Inspector will begin to interfere in the island's affairs, first by enforcing prohibition on the island for 2 years to combat alcoholism then by inviting the Inquisition to monitor the island's morals for another 2 years. He also contacts Penultimo asking for $20,000 for a "social fund" for officials like him, threatening to increase corruption by 10 if refused. Penultimo's plan for getting rid of the inspector involves either having 10 policemen on the island to prove it can handle its own security (which will also reduce corruption by 10) or simply giving the inspector $70,000 to leave (the illegality of which will increase corruption by 15).

With the Interior Inspector gone, the Education Inspector will immediately enact Polit Education classes for the next 2 years. He'll later announce that he wants to give the presidente $20,000 to introduce new textbooks written by friends of his into the island's education system, raising corruption by 10. If the inspector is refused, he'll instead order the destruction of all the old textbooks without introducing any new ones. To convince him to leave, the island will need 25 college-educated citizens.

Brunhilde will next say that, instead of a UN aid package, they "somehow" managed to send the island a large number of violent criminals, prompting the Defense Inspector to enact martial law. In order to get the Defense Inspector to leave, all of the criminals will need to be dealt with. The Defense Inspector will also ask for 2 army bases to be built or for the minimum wage for military jobs to be set to $25 in order to deal with the high costs of living. Finally, he'll ask Tropico to export 1,000 units of weapons at a reduced price. If refused, he'll reveal Tropico's nuclear program plans to the world, dropping US and USSR relations by 20.

Once all the inspectors have left, Penultimo will explain that the presidente still needs to get the island's overall happiness up to at least 60% in order to satisfy the UN.

Throughout the mission, Brunhilde will present several problems and opportunities. These include asking the presidente to provide government protection to 4,380 tons of unknown cargo without the US or EU's knowledge ($20,000 and -20 relations with the US and EU if the protection is granted, 10 criminals arriving on the next ship if it isn't), building a new Academy of Science within 3 years to earn 10 college-educated immigrants, building a Cosmic Pin to help lower corruption by 10, and paying $30,000 to her UN election campaign within 2 years in order to convince her to block the UN plans for making the island a nuclear testing site.

At some point, Sunny Flowers will say that the Interior Inspector warned her that the island should build a weather station as a tornado is expected to touch down within 3 years.


  • Island: St. Maria Magnifica
  • Synopsis: With the truth revealed, the presidente returns to power in Tropico. But after a wave of suspicious "accidents" occur on the island, Penultimo begins thinking the conspiracy against the presidente isn't over yet.
  • Strategy:

Penultimo starts off the mission by saying that Tropico must be revitalized by raising its population to 120 and then exporting 5,000 units of goods. Unfortunately, as the presidente starts this task, suspicious events begin to occur, each requiring the presidente to take action.

  • First, the presidente's food taster dies of poisoning. The presidente can blame the island's farmers (somehow earning $5,000 but causing all farmers to stop working for 18 months), can blame the powers that be (reducing religious respect by 15 for 18 months), or can simply compensate the family of the late food taster for $5.000.
  • Next, a construction site collapses just before the presidente was due to visit it. The presidente can blame the builders (somehow earning $5,000 but causing all builders to stop working for 18 months) or can blame no one and pay $10,000 for the medical expenses of the accident victims.
  • Finally, a cigar from the presidente's personal stash explodes, thankfully in the mouth of one of the presidente's guests. The presidente can have all of the island's farmers "thoroughly investigated" (somehow earning $5,000 but causing up to 15 farmers to "disappear") or can simply throw out and replace all their cigars for $10,000.

These suspicious events lead Penultimo to conclude that someone is behind the "accidents" and asks the presidente to start wiretapping the island to find out who. Shortly after this is done, El Diablo will say that he knows of a person that may know something about the occurrences. They're symbolized by an exclamation point above their head, but El Diablo doesn't point out their exact location. This person will need to either need to be found and arrested manually or El Diablo will have to be paid a $25,000 "reward" to have him and his gang bring the informant in automatically.

After the informant is arrested, the presidente is contacted by Generalissimo Santana, who claims to have no harsh feelings about being ousted and wants to help the presidente since he doesn't like conspiracies to kill dictators. Of course, he doesn't help for free; he wants $230,000 out of the presidente's own Swiss bank account first. Paying him the money with complete them mission.

As it's very unlikely the presidente has that much personal-use money at the time, various missions appear with options that will earn Swiss bank funds.

  • Antonio Lopez suggests building 3 new farms to capitalize on the organic food craze. Building the farms will earn Tropico a $10,000 investment, which the presidente can take for themselves. This mission appears repeatedly.
  • Keith Preston contacts the presidente, saying that he wasn't completely bankrupted by the Olympic heist and has instead started working in the mining business again. He offers a deal to the presidente, asking them to build 10 mines and give 70% of the profits to him for 2 years in exchange for $70,000 in Swiss bank funds.
  • Comrade Vasquez suggests that Tropicans will work harder and earn the presidente more money if they're well fed. He asks that the level of food quality be raised to 50%, 70%, and finally 90%, each for a bigger reward.
  • Antonio Lopez suggests that the rich people on the island will spend more money if there's better entertainment to be had. He asks that the average entertainment sanctification be raised to 50%, 60%, and finally 70%, each for a bigger reward.
  • Reverend Esteban claims to be having visions of recently deceased Tropicans complaining to God about Tropico's healthcare system and asks that the presidente focus on improving them. Increasing the island's healthcare satisfaction to 60%, 70%, and finally 80% will earn the presidente bigger anonymous donations each time.
  • Marco Moreno checks in to see if the presidente is still holding true to the ideals of freedom. If the average feelings of liberty on the island are at least 75%, he'll give the presidente a $70,000 donation from the International Revolutionary Fund.
  • If it's taking a long time to earn the money, Generalissimo Santana will offer the presidente a deal; set every wage on the island to only $1 a month while wiring him all the money the workers would normally earn for two years. This will get the presidente $70,000 closer to earning Santana's cooperation.

The Clandestine War

  • Island: Pachanga Volcánica
  • Synopsis: After Generalissimo Santana rats out Nick Richards as the mastermind of the conspiracy against them, the presidente begins searching for hard evidence. As it turns out, the USSR has just what the presidente needs. And all the Soviets ask in return for it is for the presidente to turn Tropico into a classy island resort, lure a few top American spies to its shores, and kill them one by one.
  • Strategy:

The mission opens with the task of attracting 20 Wealthy Tourists to the island. Doing this will unlock the blueprints for a spa for free. Once the island starts getting tourists, Agent Sasha will task you with hiring 3 Secret Agents and start training them early on, as the spies her and her government are looking for are notoriously difficult to identify and catch.

Once the resort has attracted enough guests and the agents are in place, it will be time to search for the first spy. The only information the USSR has on him is the radio frequency the spy uses to contact someone on the island. She suggests building 3 Radar Dishes to receive the signal and learn more. Alternately, the presidente can suggest simply bribing the contact with $10,000. Either way, the presidente learns that the spy is investigating a plot to hypnotize the world using modified crops. By setting up a Horticulture Station that's involved in genetically-modified crops, the agent can be tricked into coming to the island. However, there are many people who could potentially be the disguised spy. To help reduce the number of suspects, Penultimo suggests raising the island's Crime Safety above 50; for every 5 points above 50, one false suspect is removed from the list thanks to background checks. Once the right suspect is killed, the USSR will be pleased and have +10 relations with Tropico. Unfortunately, this spy was quite popular with the island's ladies and his death will cause 20 female citizens to leave the island.

Information about the second spy is being held by an informant ironically named Sober Ali, who wants a rum distillery built on the island before he talks. Alternatively, the presidente can simply give him $50,000 so he can buy his own alcohol. Either way, Ali says that the second spy has an interest in games of chance, especially baccarat. To attract him to the island, a casino must be built, set to include games of baccarat, and have 30 visitors. Once again, the spy blends into the populace, creating a long list of possible suspects. Penultimo suggests building a pair of Guard Stations in key areas on the island so that soldiers can observe the suspects. Doing this will remove up to 7 false suspects from the list. Killing the second spy will raise relations with the USSR by 50.

The last spy is on the trail of his nemesis, Dr. Maybe, who's currently working to obtain all the world's gold. By building a Golden Statue, the spy can be tricked into believing that the presidente is Dr. Maybe, making them come to the island. Their suspect list is very long and there's no more ways of reducing it further. What's worse is that the real Dr. Maybe learns of the presidente impersonating him and angrily sets off several missiles in the island's volcano, causing it to erupt. Finally, this last spy can't be killed through conventional means; they must suffer an "accident" arranged by a fellow spy, where they get caught in a death trap.

After the first 20 wealthy tourists arrive, Penultimo will give the optional task of hiring 3 journalists on the island to document the lives of the rich and famous. Doing this will add $3,000 to the treasury for every 20 wealthy tourists that arrive on the island.


  • Island: Cara Libro
  • Synopsis: As a final task for getting the recording that the presidente needs, the USSR requests that Tropico be used as a testing ground for Soviet political reforms.
  • Strategy:

Agent Sasha opens the mission by stating how the citizens of the USSR have begun to demand civil freedoms that people in western nations enjoy. Unfortunately, the USSR government has no idea how to implement such liberties and wants Tropico to test them out first.

The first reform to test out is "glasnost" (openness), which consists of giving one's citizens freedom of speech. To do this, you'll need to have 3 journalists on the island, which can most easily be done by building a newspaper. After the journalists have been hired, Sasha will ask Tropico to test out the free market by building a stock exchange and building two private buildings from foreign investments. This requires having an economic minister, who can be appointed by waiting until one of three journalists has obtained enough experience to be eligible.

When you have done this, Nick Richards will throw a party at the White House and will invite every international leader except the Tropican presidente. During the party, Nick will spread rumors about the presidente, lowering relations with all superpowers by 20. To make up for this, Penultimo suggests having an even bigger party by building a cabaret and a night club, increasing relations will all superpowers by 30.

By now, the USSR is pleased with Tropico's performance. Unfortunately, the tape containing the evidence against Nick Richards was taken by a secretary for the KGB, who agrees to give it back if 500 cans of pineapples are exported to him. Once the cans are exported, the secretary admits it was a janitor who stole the tape. This janitor wants 500 machine-rolled cigars before he'll agree to release the tape.

Sometime after that, the US launches a nuclear missile towards Tropico, but it malfunctions, sending it off course and into orbit where it'll stay for 5 years before reaching the island. Penultimo comes up with a plan of moving the entire island by building 10 wind turbines before the missile hits. Once the missile is safely evaded, Nick Richards will claim that its launch was a "little accident" and will send $10,000 to the island in order to make the world believe that the launch was a fully-paid and authorized nuclear test.

After this event, Agent Sasha will say that they've located the tape, partly recorded over but still intact enough to use as evidence. However, it will need to be securely transported to the island. This requires having at least 12 generals or soldiers to guard it and for a trade mission to the USSR to be approved to disguise the escort. Once it's secured, three radio stations must be built to broadcast the tape's recordings to the world. However, once built, it's quickly realized the stations aren't powerful enough to make such a broadcast. To fix this, a Cosmic Pin must be erected to use as a massive antenna. Once built, the conspiracy will be aired to the world and Nick Richards will be arrested by the FBI before the broadcast even ends. However, while being escorted away from the White House, he's killed by an unknown sniper.

Early in the mission, Nick Richards will claim that Tropico is highly polluted and will fine the island $2,000 every year until the average environmental satisfaction is above 60.

During the scenario, Agent Sasha will present an optional secondary objective; turning Tropico into a holiday resort for Soviet workers.

  • First, she'll want you to build 3 cheap motels. Doing so will earn the island $10,000 and boost USSR relations by 10.
  • Next, she'll want the island to attract 60 tourists. Though she specifies she wants slob tourists, any kind will do. Attracting the tourists will earn the island $20,000 and boost USSR relations by 20.
  • Finally, she'll want a rollercoaster. Building one will earn the island $30,000 and boost USSR relations by 30.

Tropican Utopia

  • Island: Isla de Hierro
  • Synopsis: With the conspiracy against them completely destroyed, the presidente can finally begin working on their original dream; creating the greatest country in the world.
  • Strategy:

The mission opens with Penultimo stating that the presidente's plans will require at least 100 people and, once all the people have arrived, at least $50,000 in the treasury. The presidente will have only 5 years to earn the money before the people lose faith in the plan and quit.

Once all the people and money have been earned, the real objective can start; raising the living standards of the island. Penultimo first suggests passing a massive minimum wage law, ensuring that everyone earns at least $20 a month. Next, since paradise means little if only a few people enjoy it, the island will need to reach a population of 300 citizens. Next, he suggests having grander welfare facilities - at least 2 hospitals and 2 cathedrals - to serve the massive population. To prove that Tropican society is the best in the world, he'll ask that the Food for the People, Free Housing, and Social Security edicts all be enacted and kept active for at least 3 full years. The final task is to erect three monuments that represent the virtues of Tropico; a statue of Christ the Savior for faith, a Nuclear Program for independence, and a Golden Statue for the greatest virtue of all; el presidente. All three of these monuments must be built before the year 2012.

Throughout the mission, various optional tasks will crop up.

  • Comrade Vasquez will congratulate the presidente on teaching Tropicans the importance of efficient healthcare systems. If the average healthcare satisfaction on the island is at least 65%, he'll reward the presidente with $10,000 in Swiss bank funds.
  • Once the presidente starts focusing on earning money, Antonio Lopez asks to take it a step further by exporting $500,000 worth of goods. He'll reward the presidente with $50,000 in Swiss bank funds if the task is completed.
  • After the high minimum wage law is passed, Antonio will ask for 2,000 units of luxury goods to capitalize on everyone's increased spending power. He'll reward the presidente with $50,000 in Swiss bank funds if the task is completed.
  • Reverend Esteban reports that the Vatican approves of the presidente and their deeds. If the average religion satisfaction is at least 65%, the presidente will be canonized as a saint and awarded $10,000 in Swiss bank funds.
  • Sunny Flowers urges the presidente to remember the ecology of the island while building the perfect society on it. If the average environmental satisfaction on the island is at least 65%, she'll reward the presidente with $10,000 in Swiss bank funds.
  • Antonio Lopez appears again to applaud the effects the presidente is having on creating a happy workforce and a good business environment. If the average job satisfaction on the island is at least 65%, he'll reward the presidente with $10,000 in Swiss bank funds.
  • With all this progress, Comrade Vasquez is ecstatic and is only worried about the possible housing issue. If the average housing satisfaction on the island is at least 65%, he'll reward the presidente with $20,000 in Swiss bank funds.
  • Antonio appears one last time to request a tax cut for the islanders, figuring that making everyone richer and happier will make them more productive too. If a tax cut is issued, he'll reward the presidente with $50,000 in Swiss bank funds.

See also