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Tropico 3 contains 15 Missions in a campaign based mode. The missions place you in charge of different islands each with it's own scenario and goals to accomplish. The scenarios do not follow a linear storyline but some details may carry over from one mission to another. With that said the Strategy sections below may contain minute spoilers on how to complete each mission.

Overview

Initially only 2 missions are available, as they are completed more will are unlocked. Some are completed by reaching the end of your term in office while others require conditions to be met.

Missions

Bananas

Description

  • Island Name: St. Helena
  • Term of Office: 1950 - 1970
  • Objectives: Export 8000 Agricultural goods before 1970.
  • Unlocks: At start
  • Strategy:

Due that farms produce crops after 6 months. It will be necessary to gain money. A good idea would be to have a logging camp. This will give you funds for secondary things, such as bars. Probably your biggest problem should be the housing quality, because you start with a lot of shacks. And Santa Helena does not own any resource.

Pilgrim Haven

Description

  • Island Name: St. Pata
  • Term of Office: 1950 - 1975
  • Objectives: Have 150 tourists visit before 1975
  • Unlocks: At start
  • Strategy:

The island is fertile for some crops, not all, now, the cliffs are very fertile for tobacco, but the population needs food, later, a random event will give you 4 options, this are: "people need food" (have 2 fisherman's wharf), "people need houses, (have 2 tenements), "education is the most important" (have a high school), "I'll resolve it" (Swiss Account + 3,000$), the island religious' faction is very strong, so, better build a church early, you can build an airport in this scenario but you this is almost useless because you do not own the enough space, but a tourist dock'll be better, after, you'll need accomodations and attractions, don't forget about your people interests ! The farms will give you enough funds to the accomodations and attractions, after this, the island economy will flow through the years and you can build anything you want.

Second Chance

Description

  • Island Name: El Acantilado ("The Cliff").
  • Term of Office: 1950 - 1970
  • Objectives: Export 5000 units of Iron by 1970
  • Unlocks: 2 Missions Complete
  • Strategy:

In this scenario, you can call an Humanitarian Aid Camp. That will take care of food and medicine for 5 years. Now, the island isn't fertile, even the corn can't grow there. Starting to use all the iron deposits is a good idea. Then, some environmentalists will come at this island and ask about "explore" the mountains. The best idea is to accept, after some time, they'll discover gold, which will let your economy flow through the years. There is almost no wood in here, so lumber camps will be almost useless, even if you do not own any farm, ranches are a good idea, fishermen wharfes are just too far from the city and the ranches require less workers.

Industry Titan

Description

  • Island Name: Isla de la Aro ("Arum's Island".)
  • Term of Office: 1960-1980
  • Objectives: Remain in power until 1980
  • Unlocks: 2 Missions Complete
  • Strategy:

In this scenario, you'll need to choose between. two paths, the USSR or the US, they both want to share their "markets" with you, but there's an alternative, the Caribbean market, the island is very fertile for tobacco, and it also is very fertile for pineapples, papayas and bananas. Also, it have some oil deposits in the sea. The USSR will help you more than the US, Isla de la Aro has a lot of forests and some of them are very close to the city, after, somebody will set a bomb in one of your buildings, but most common will be on industrial ones, choose the second option to shut down the factory 3 months, after some time, you'll discover that it was a nation next to Tropico, you have two options, declare war or don't do anything, declare war and after some time US will say that that nation needs to pay you 1, 000 $.

The Great Game

Description

  • Island Name: El Muerte ("The Death")
  • Term of Office: 1950-1985
  • Objectives: By choosing either a Communist (>60% happiness with 250 pop.) or Capitalist (earn $500,000 in exports) approach
  • Unlocks: 3 Missions Complete
  • Strategy:

This scenario provides a hint as to how you will achieve success but won't actually define the parameters until 10-20 years in. Knowing how you will proceed will help with victory, enhancing your city to increase happiness or exploiting as many natural resources as you can.

The island itself has 3 iron deposits and at least 2 oil wells (one on land, one in the ocean). Tapping all of these is bound to increase the speed at which the Capitalist objective is completed. You may wish to have multiple Weapon Factories to process all of the iron.

If taking the Communist approach you will still need to exploit some of the natural resources since the island doesn't have a very large area for tourism. In addition the landscape of the valley your city starts in has many rocks, making effective city planning a difficult task. This victory should be pretty standard.

Many of the random events will force you to choose between Capitalist or Communist, again, picking your side early on is helpful. Other events encountered will be taxing on your treasury, from a voodoo witch doctor who threatens you to a mysterious micro-chip found on El Prez making him steal and murder. So, it is better to quit the chip early, which costs 8, 000 $ the operation.

Divided Loyalty

Description

  • Island Name: Unknown
  • Term of Office: 1950-1975
  • Objectives: Secure peace on the island (survive all Rebel attacks)
  • Unlocks: 3 Missions Complete
  • Strategy:

The island contains 2 Gold deposits worth mining very early on. Using this cash to build an intelligent work force is highly advised; the military demands of the island are high and having enough soldiers will be vital to survival. Keeping these soldiers happy is also important and will require much attention later on, possibly requiring the Military Modernization and Food for the People edicts.

An event early on should provide a free Industrial building, making the Jewelry Factory the ideal choice. And while the Jewelry Factory produces excellent goods for export you may wish to upgrade it with the Finishing Shop to double the income. Using a Wind Turbine early on is prudent, one should provide enough of the required power for the upgrade and won't need to be operated by highly payed Engineers. If you decide to build a Power Plant instead it may be a good idea to restrict the amount of employees hired.

Winning the mission will involve keeping your military strong enough to either defeat the General in power or the leader of the Rebel force. You should use the Recruitment edict and Martial Law as the Martial Law edict quit some of the Rebel activity on the island.

Viva Tropico

Description

  • Island Name: Unknown
  • Term of Office: 1950-1975
  • Objectives: Achieve overall Satisfaction of at least 65%
  • Unlocks: 3 Missions Complete
  • Strategy:

This can be a challenging mission. The most important thing is to stay on task and try to get happiness up. Keeping the population small helps, as does restricting immigration early. The oil wells dry up in 1955, so an alternative industry needs to be up and running to keep the economy going. A good option is a cigar factory and supporting tobacco farms. With a stable economy, check the Almanac's Happiness Ratings and the Politics tab to see which ratings need the most support and build accordingly. In the late game, once overall Happiness is 62-64%, bolster job satisfaction by raising all wages and possibly allowing the island to spiral into debt. This should push Overall Happiness high enough to complete the mission. Around 1965 - 1970, a businessman called " El Pez " will try to change the national shield of Tropico, this, will give you 8, 000 $ if you do, but will quit a 5% happines rating, also, around this period, El Pez will try to do the vice versa thing, but putting a lot of El Presidente's publicity, you will need to pay 8, 000 $, and happines rating will raise 5%, giving the last step to the happines rating if you did good after.

Reforms

Description

  • Island Name: Unknown
  • Term of Office: 1950-1985
  • Objectives: Remain in power until 1985 (after at least 1 election)
  • Unlocks: 3 Missions Complete
  • Strategy:

In this scenario, you've been given a strong army. The island have bauxite, gold, oil, but it isn't very fertile. The island will be difficult to set the roads, because most terrain can't be build on. The Communist faction is very strong in here. The Military faction will try to do coup d'état after coup d'état, the elections edict is disabled until 1970, but it is very important to not to this right now because the Military faction will kill 5 random ecologists, intellectuals and communists, so, do it around 1980, it is highly advisable to do not do any election fraud, it will not count on a won election, after you won the elections, without any fraud, the Military faction will ask many times for approving the Martial Law edict, if you accept after winning the elections there is no problem, if you accept before winning the elections, you will lose, and if you don't accept, they willl keep asking.

Pirate Cove

Description

  • Island Name: Carmencita Island
  • Term of Office: 1950-1975
  • Objectives: Amass as much money in your Swiss Bank Account as possible before 1975
  • Unlocks: 3 Missions Complete
  • Strategy:

This mission presents an issue with restricting use of the Logging Industry. The island contains a multitude of beaches, most with a high level of natural beauty. The landscape will force you to place your Tourists areas a good deal away from the Palace and city center. It is advisable to exploit the Bauxite and Iron early on to help support Tourism growth. Once the mining industry is moving along and providing a good means of income focusing on Tourism will be vital. At some time during the scenario a world event will occur reducing export prices by 20% but will expire some years later.

You will be given a limited 50% off deal for a Power Plant early on so keeping funds in your Treasury will be a good idea. Your citizens also have a 30% skill level at being a Pit Boss in your Casinos. You will need at least two banks to make enough money for the Swiss Bank Account.

Cursed Island

Description

  • Island Name: El Volar Fideos ("The Flying Noodle")
  • Term of Office: 1950-1990
  • Objectives: Remain in power until 1990
  • Unlocks: 7 Missions Complete
  • Strategy:

This island can be hard to expand when starting out, would be immigrants view the island as cursed, keeping them away. To make matters worse natural disasters strike quite often, reminding your current citizens why it's not safe to live on the island (causing emigration). Building an Immigration Office early on will prove beneficial, as will random events which will bring nice increases to your population. At some point a construction company will offer the ability to reinforce your buildings for a fee. Taking this offer will also increase the cost of future buildings. But, it will prove useful as it does.

The island has many raw resources, setting up a Weapons Factory early on will help stimulate the economy for many years. A positive side-effect of the natural disasters is the discovery of several gold veins that should keep your treasury going until your final years in office. When a natural disaster occurs, you will lose 10 - 30 citizens, and every time a natural disaster occurs, farms providing food, clinics and hospitals providing health have a high chance to be destroyed, but, every time a natural disaster occurs, International Aid Corps will give you health and food for 5 years, but only after a disaster, and in the last ones, they won't.

Touristico

Description

  • Island Name: Belleza Celleste ("Light Blue Beauty").
  • Term of Office: 1950-1990
  • Objectives: Achieve 600 Tourist visits by 1990
  • Bonus Objectives:
    • Save $50,000 to your Swiss Bank Account
    • Make $100,000 from Tourism
  • Unlocks: 7 Missions Complete
  • Strategy:

You will begin your rule with a small Tourism district already in place. This, along with the Ranch, will provide enough income to expand quickly. To achieve the main objective quickly you'll want to expand the accommodations you have first (your first Hotel is free), then build up your attractions. The mission should take between 20-30 years depending on how what type of tourists you wish to cater to as well as how happy you want your citizens.

The island has 3 Ancient Ruins which can be converted to Museums for tourism or Excavation sites for your Swiss Bank Account. There is also an iron deposit that can be exploited for supplemental income. Upgrading the Ranch to produce smoked beef is always helpful too.

Greed

Description

  • Island Name: Mantaraya ("Stingray").
  • Term of Office: 1950-1990
  • Objectives: Amass $75,000 in your Swiss Bank Account before 1990.
  • Unlocks: 7 Missions Complete
  • Strategy:

The island starts with 3 private buildings, each giving you 3, 000 $ per year for taxes. After, Communists and Nationalists will say " the factories are ours ". Jonathan Norton, the owner of the three factories, you have 3 options, Mr. Norton gives you 5, 000 $ for the Swiss Bank Account, Demand Higher Taxes, 500 more per month, per factory, or buy the factories, it is better just to choose the first one, if you do the second, banks put money in your Swiss Bank Account without any construction or random event, but very slow, if you choose the third, you don't have any wood, or tobacco to work with the factories, if you don't buy them, the Commies and Nationalists will say that the factories are ours again, giving you the three options again, after, your brother ( you made him a coup to be El Presidente ), will come with multiple rebels from El Acantilado, and the rebel faction will come with 6 rebels now, and after few months, they attack the factories, ( if they are yours, or if they are not ), after, your primo ( cousin ) will say that if you achieve a very high population, he will give you more points. Stay in power, have many banks and defend Mr. Norton factories and you're done for.

Deep in Oil

Description

  • Island Name: Unknown
  • Term of Office: 1950-2000
  • Objectives: Export at least $200,000 worth of oil (Crude Oil and/or Oil Products)
  • Unlocks: 7 Missions Complete
  • Strategy: The objective of this mission is simple: Sell enough oil to meet the 200,000 quota as well as have 10,000 in the Swiss Bank to make you enough rich as the gringos, ( latin american jargon for US people ). However when you start the mission, you will be shocked to learn you barely have enough to start building oil rigs. Fortunately 2 years, the US will give you 10, 000 $, the only thing they want, is to keep exports at a good rate, down the line you are given money to help get the ball rolling. After, Penultimo says that ' everybody likes oil rigs ', and after 2 months, some ecologists will make themselves rebels, you will then need a very powerful army. Focus on building a decent economy to keep services afloat while dealing with rebels who would appear now and then to protest the oil industry. You will also receive an event where Argentina is hit terribly with a cow epidemic which makes Ranching a profitable side income to supplment the oil trade. But avoid that for too long or you too will suffer from the epidemic.

The Toady

Description

  • Island Name: Isla Rosalita
  • Term of Office: 1950-1990
  • Objectives: Become Presidente and survive until 1990.
  • Unlocks: 7 Missions Complete
  • Strategy:

You begin your rule of Isla Rosalita under the current Presidente. While he makes several odd choices they won't impact your scenario by much. The island has quite a few natural resources but they're also spread out all over the island. Making use of farms to produce cigars and canned coffee are likely the best choices as they won't require a huge transportation infrastructure (reducing inefficiency). The ability to construct any sort of power generating structures is limited for the first decade or so. While this doesn't make the scenario difficult it does restrict the upgrades you can install to Industrial buildings.

Completing the mission is fairly straight forward, you won't be subject to elections early on but the incumbent Presidente will waste some money here and there. The bonus mission (to amass $50,000 in your Swiss Bank Account) should not be very difficult if you build a Bank early on.

Freedom

Description

  • Island Name: Baja Formosa
  • Term of Office: 1950-1990
  • Objectives: Amass $500,000 in your treasury
  • Unlocks: 11 Missions Complete
  • Strategy:

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