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For buildings of the same name in other Tropico games, see Mine.

Mines process mineral deposits that can be exported or processed into more profitable goods at Weapons Factory(Iron) or Jewelry Factory(Gold).

Modes

All Minerals: The mine will exploit nearby Iron, Bauxite, and Gold deposits.
Iron: The mine will exploit nearby Iron deposits.
Bauxite: The mine will exploit nearby Bauxite deposits.
Gold: The mine will exploit nearby Gold deposits.

Upgrades

Crusher (#1 $1500, 5MW): +15% bauxite and +30% iron
Separator (#2 $5000, 10MW): +40% iron
Screener (#3 $3000, 10MW): +20% gold , +10% bauxite and +10% iron
Upgrade Bug Warning:
Upgrades are not credited properly unless the order follows a left to right rule. Skipping an upgrade may result in a previous upgrade to no longer be credited, when you activate the skipped one at a later date/time. True of T3+AP and sure it was the same without AP, hope this makes sense.

Description

Mineral deposits may have up to 8 Picking Sites, ~30 feet apart, central to their overlay concentration. It is important to not place the Mine on desired picking sites, as any structure or road will destroy them. The less travel distance for Miners from the Egress point (marked by 'E') to nearby picking sites the better.

Mines are Polluters and trash may also appear. It is suspected that trash receptacles aren't normally generated. Once a mineral deposit is exhausted junk items of wheel barrels and shovels will replace the picking site's orderly appearance.

Miners arriving by cars via internal Garage or foot through the Egress point will use the door (marked by 'D') to enter/exit the building; where miners receive there work assignment and drop off ore.

The upgrade sub-structures appear when purchased, though due to a bug/glitch you may not be credited for production increases and won't notice it without some laborious 'bean counting'.

When properly connected to the roadway network, Miners will receive +10 to Job Quality, which greatly helps in skilled Miner retention.

In-Game Text

Description:

"It's mine, all mine! I mean yours, my Presidente! The miners can dig for Gold, Bauxite and Iron. Just make sure to build your mines away from city centers, because they produce a lot of pollution."

Rollover:

"Digs Gold, Bauxite, and Iron. Be sure to build the mine close to the deposits."

Strategy

Mines are expensive. Try to capture multiple Mineral Deposits within the Mine's work aura; using the Modes to prioritize Mineral type currently desired. Miners, having gained skill, will quickly eat through the secondary/tertiary deposits in later years. Multiple mines per deposit is another option the player may consider for quicker deposit exhaustion; though this is an extremely expensive option, but may be necessary to meet a time requirement.

Farms near mines may generate fields over picking sites, destroying them. Use long Trees between and around the picking sites to preserve the ones you desire to keep.

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