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For buildings of the same name in other Tropico games, see Marketplace.

Marketplaces distribute food to the citizens of the island; providing a buffer storage between harvest cycles.

Description

Upon completion, there are junk items; steel drums and boxes, which may give a slightly ugly aura. See the Donkey in the back; Teamster's Offices also keep a Donkey inside their building, shrug. Donkeys don't move much; ears and tail. Trash and/or a trash-can/dumpster may appear as foot-traffic and surrounding structures cast off pollution. Crime and Pollution may be a mild irritation, more so if being frequented by non-employed Tropicans.

Tropicans seeking Meals that get assigned to a Marketplace will touch base at the Center of the Market marked by a 'C'. They will then proceed to a random stall to have Meals magically transported to their Home. The Food Storage number is hidden, but with excess food production and frequent visits from transporting Teamsters it can be assumed that the capacity is ~1000units of food.

In-Game Text

Description:

"When the people are hungry they are forced to humiliate themselves by walking to a farm and getting their food from the source. A strategically placed market will save them the trip, so they can take a longer siesta.."

Rollover:

"Distributes food from farms and wharves to the population."

Strategy

Once Food production has a Surplus, Stagger them close to Housing and Workplaces very near if not next to a garage. Don't be excessive, as 1 Marketplace can handle distributing up to 300 Meals/year(~50 visits). But don't be stingy either; <100 Meals per year seems to be a good target to reduce traffic in their areas. If your not selling any food then don't build a new Market as you've reached a tipping point of needing more food production. While the advisor mensions 50 people per food producer; 100 people is likely more accurate unless your spoiling your people with Double rations which is pushed far too much, imo. Double rations only raises food quality while causing more food to be consumed; instead place a wider variety of producers.

Tropico 3 Buildings
Housing Apartment BlockBunkhouseCondominiumCountry HouseHouseMansionShackShantyTenement
Food & Resources FarmFisherman's WharfLogging CampMarketplaceMineOil WellRanch
Industry CanneryCigar FactoryFurniture FactoryJewelry FactoryLumber MillOil RefineryRum DistilleryWeapons FactoryA
Tourism AirportUBeach VillaBungalowHotelLuxury HotelMotelSkyscraper HotelUTourist Dock
Attractions Balloon RideAUBeach SiteBotanical GardenUEthnic EnclaveMarinaAPoolSouvenir ShopSpaTour OfficeUZoo
Entertainment CabaretCasinoChildhood MuseumFerris WheelAGourmet RestaurantMovie TheaterNight ClubPubRestaurantSports Complex
Infrastructure Construction OfficeDockElectric SubstationGarageGarbage DumpAPower PlantTeamster's OfficeWind Turbine
Government ArmoryArmy BaseBankDiplomatic MinistryUGuard StationImmigration OfficeUNuclear ProgramAUPolice StationPrison
Human Services CathedralChurchClinicCollegeGrade SchoolAHigh SchoolHospitalNewspaperRadio StationTV Station
Landmarks & Beauty Christ the SaviorUEternal FlameUFountainsGardensGolden StatueUMiscellaneousRadar DishScenic OutlookStatuesTrees
Special Aid CampUAncient RuinsUPalaceUSecret PoliceU
A: Requires Absolute PowerU: Unique Building
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