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For buildings of the same name in other Tropico games, see Logging Camp.

Logging Camps gather logs which can be sold or processed at a Lumber Mill into more profitable lumber for sale or for use at a Furniture Factory.

Modes

Clear Cut: "Cut all trees in the area with no regard for natural beauty."
Selective Harvest: "Spare half the trees to preserve the beauty of the island. Also decreases pollution."

Upgrades

Tool Shop(inside/hidden): ($3000)Trees are cut 60% faster.
Horticulture Station: ($1500)Trees regrow twice as fast.
Right side shed, marked with an 'H'.
Upgrade Bug Warning:
Upgrades are not credited properly unless the order follows a left to right rule. Skipping an upgrade may result in a previous upgrade to no longer be credited, when you activate the skipped one at a later date/time. True of T3+AP and sure it was the same without AP, hope this makes sense.

Description

Place near trees, next to a bright green overlay forested area. Upon completion it may take a few months to have workers finish whatever the startup notice is referencing and start producing. Trash and/or a trash-can will eventually show up.

In-Game Text

Description:

"If you have dense forests, you'll earn some good cash. Don't get too carried away with the cutting, though, because pollution and angry tourists are not something you want to deal with. This useful building is a must if you plan to construct a Lumber Mill."

Rollover:

"Logging camps provide logs. Trees will regrow after several months."

Strategy

Try to preserve trees around planned Logging Camps areas. Shorter distances to trees is helpful but you also need the fertile greenness of the overlay to impact productivity. Expect Uneducated Males to become scarce to the point of worker shortages at Logging Camps. These guys are on the bottom of Job Quality with no helpful roadway accessing internal garage. Worker turnover can be a problem too once a High School is built, as they rush to improve their lot-in-life. Low economic diversity or paying Lumberjacks higher wages are means to compensate. Firing Male Farmers and Builders is another means of keeping these staffed.

Tropico 3 Buildings
Housing Apartment BlockBunkhouseCondominiumCountry HouseHouseMansionShackShantyTenement
Food & Resources FarmFisherman's WharfLogging CampMarketplaceMineOil WellRanch
Industry CanneryCigar FactoryFurniture FactoryJewelry FactoryLumber MillOil RefineryRum DistilleryWeapons FactoryA
Tourism AirportUBeach VillaBungalowHotelLuxury HotelMotelSkyscraper HotelUTourist Dock
Attractions Balloon RideAUBeach SiteBotanical GardenUEthnic EnclaveMarinaAPoolSouvenir ShopSpaTour OfficeUZoo
Entertainment CabaretCasinoChildhood MuseumFerris WheelAGourmet RestaurantMovie TheaterNight ClubPubRestaurantSports Complex
Infrastructure Construction OfficeDockElectric SubstationGarageGarbage DumpAPower PlantTeamster's OfficeWind Turbine
Government ArmoryArmy BaseBankDiplomatic MinistryUGuard StationImmigration OfficeUNuclear ProgramAUPolice StationPrison
Human Services CathedralChurchClinicCollegeGrade SchoolAHigh SchoolHospitalNewspaperRadio StationTV Station
Landmarks & Beauty Christ the SaviorUEternal FlameUFountainsGardensGolden StatueUMiscellaneousRadar DishScenic OutlookStatuesTrees
Special Aid CampUAncient RuinsUPalaceUSecret PoliceU
A: Requires Absolute PowerU: Unique Building
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