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Sends out boats to nearby deposits to catch fish.

Game quote[]

No seaside would be comlete without a Fishermen's Wharf, where grumpy, bearded, salty dogs can smell of brine and fish guts. Plus, you can eat the fish - what a bonus!

Work mode[]

  • Forefather's Style: Every fisher produces 1.75 units of fish for every 1 unit(s) taken from the fishing ground.
  • Drift Netting: (World Wars) Every fisher produces 2.25 units of fish for every 3 unit(s) taken from the fishing ground.
  • Supply Local Market: (Cold War) The output is decreased by 25%. While the building is operational, the efficiency of each Gourmet Restaurant is increased by 10% on medium budget. The bonus can be cumulated up to cap of 30%.

Upgrade[]

  • Fishing Dredge: ($750) In addition to fish, the workers harvest 0.25 units of shellfish on base efficiency.

Budget[]

Budget ($) 23 33 40 46 57
Job Quality 25 30 35 40 45
Wage ($) 3 4 5 6 7

Notes[]

Fish and Shellfish counts as Food. Fish can be used as inputs for the Cannery where they are processed into Canned Goods.

The Supply Local Market work mode count as the same as the one from the Fish Farm.

Fishing grounds can be renewed faster with the Snorkel Bay with the Lure Fishes work mode (requires Research) or with the Fish Farm work mode Sea-Lab Studies (requires Research).