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Produces fish or shellfish. Changing Resource production costs $1600.

Game quote[]

Why catch fish in rivers when you can pack them tightly into water-filled tanks. The Fish Farm is about as close you can get to shooting dish in a barrel.

Work modes[]

  • From the Cradle to the Can: Default work mode.
  • Supply Local Market: The output is decreased by 25%. While the building is operational, the efficiency of each Gourmet Restaurant is increased by 10% on medium budget. The bonus can be cumulated up to cap of 30%.
  • Sea-Lab Studies: (Requires research) Workers require college education. Wages are increased by 50%. Every fish resource deposit on the map gets an increased replenishment rate depending on the budget setting of the Fish Farm, up to a cap of 30%. The bonus is scaled with the employment quota of the fish farm. Decreases the efficiency by 25%.

Upgrades[]

  • Bigger Tanks: ($2000) Increases the production rate by 10%. Increases the out-stock capacity by 1920.
  • Tide Simulator: (Modern Times) ($4000) Increases the production rate by 25%. The Fish Farm consumes an additional 25 MW of electrical power.
  • Sea Water Pipeline: ($750) The fish farm is unaffected by the negative effects from droughts. The building becomes non-flammable.

Budget[]

Budget ($) 21 31 38 47 55
Job Quality 30 35 40 45 50
Wage ($) 4 6 7 8 10
Budget (Sea-Lab Studies) ($) 29 42 52 64 75
Wage ($) 6 9 10 12 15

Notes[]

Fish and Shellfish counts as Food. Fish can be used as inputs for the Cannery where they are processed into Canned Goods.

The Supply Local Market work mode count as the same as the one from the Fishermen's Wharf.