Grows a chosen type of farm animal to produce milk, meat, wool, hides, or leather, independent from the local livestock condition. Requires corn for feeding the animals (fish for crocodiles). Emits little pollution. Changing farm animal costs $1000.
Game quote[]
Cowboys on the open range are great for the movies, but Factory Ranches are financially efficient. They also serve the needs of agoraphobic livestock, offering compact and bijou accommodations.
Work modes[]
- Industrial Livestock Farming Basic settings.
- Almost Adequate Animal Hosting: (requires research) The production rate is decreased by 25% while increasing the consumption by 20%. Increase job quality by 10.
- Light and Stun-Bolt: (requires research) Increases the electrical power consumption by 10 MW. Increases efficiency by 20%. Decrease job quality by 15.
Upgrades[]
- Veterinary Vaccination:($850) Increases efficiency by 10%. Upkeep is increased by $5.
Animal Specific[]
Animal | Upgrade | Cost ($) | Effects |
---|---|---|---|
Cattle | Manure Fertilizer | 500 | Increases efficiency of nearby Plantations and Hydroponic Plantations by 10%. The bonus does not stack. The Ranch produces Manure irrespective of Work Mode. Range of 4 cells. |
Sheep | Sheep Conveyor Line | 2500 | Increases efficiency by 15%. |
Crocodile | Chainmail Gloves | 500 | Increases job quality by 10. |
Pig | Overfeeding | 1200 | Increases efficiency by 10%. |
Llama | Shaving Pens | 1800 | Removes 1 job position. Increases efficiency by 10%. |
Goat | Mechanical Milker | 2500 | Increases job quality by 10. Increases efficiency by 20%. |
Budget[]
Budget ($) | 45 | 69 | 86 | 102 | 127 |
---|---|---|---|---|---|
Job Quality | 35 | 40 | 45 | 50 | 55 |
Wage ($) | 5 | 7 | 9 | 11 | 13 |