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For buildings of the same name in other Tropico games, see Dock.

A Dock is an infrastructure building in Tropico 5. It exports and imports resources. Each Dock provides one Trade Ship. Because Docks are so vital to the economy, every island starts with one and can never have any less than that.

Each dock will allow one trade ship. More docks means more trade ships and greater exports. It is extremely difficult to survive with only one Dock.

The default trade ship frequency is every six months but this can be shorted to every 5 by increasing the Dock's budget.

Docks will also benefit greatly from the Drydock building. The Drydock's immediate effect is to completely un-fog the island, allowing any undiscovered areas to be instantly uncovered.

The Drydock upgrades, though some of the most expensive in the game, have a huge impact on Docks and trade exports. The first upgrade doubles the amount of ships relative to the number of docks on the island, instantly doubling export capacity. The second upgrade reduces the ship turnaround time to 3 months instead of the default 6 - halving the time and doubling the export capacity. Both upgrades effectively quadruple the capacity for trade on the island.

Interestingly, while combat forces always seem to land near the islands initial dock to start an assault, they don't attack the docks themselves. This is actually quite helpful as the assault won't disrupt trade. It also means that placing a Tactician manager in a dock to raise its attack survivability is utterly useless.


  • Resource Capacity: 30000
  • Amount To Load: 30000


  • Standing Component - none.
  • Pollution - 15 over 19 tiles.


Dockworkers are perhaps the most important citizens of Tropico. They make sure that all that arrives in Tropico is lost, found again, lost again, banged against every possible nearby surface, re-found, and then dispatched promptly. Without dockworkers the economy will come to a grinding halt.
Tropico 5 Buildings
Infrastructure Construction OfficeDockElectric SubstationGeothermal PlantMetro StationNuclear Power PlantRPalaceUParking LotPower PlantSmuggler's DockW Teamster's OfficeTidal Power PlantWWind FarmD/P
Raw Resources Automated MineFactory FarmFishing TrawlerWHydroponic FarmRLogging CampMineROil RefineryROil WellROyster FarmWPlantationRanchWharf
Industry (Goods) CanneryCreameryDFashion CompanyRFurniture FactoryLumber MillRPharmaceutical CompanySteel MillRTextile Mill
Industry (Luxury Goods) Chocolate FactoryCigar FactoryElectronics FactoryJewelry WorkshopRRum DistilleryVehicle FactoryR
Residential ApartmentCountry HouseFloating ApartmentWHouseMansionModern ApartmentRShackTenement
Entertainment & Environment Beach SiteCineplexCircusFast Food JointD/TGardenNational ParkRestaurantTavernWaste Treatment Plant
Luxury Entertainment Ancient RuinsBathysphereWCabaretCasinoDolphinariumD/PGlass Bottom RestaurantWHang Gliding ClubMuseumNight ClubOpera HouseStadium
Tourism AerodromeRAirportRBeach VillaRCabana VillageCabinCountry HotelCruise ShipEconomy HotelFamily ResortHaciendaHistoric InnSpa HotelR
Welfare & Media AsylumDUCathedralCatholic MissionChurchClinicGroceryHospitalInquisition BuildingD/M UMinistry of InformationEUNewspaperRPolice BlimpEPolice StationSecurity CheckpointESupermarketRTV Station
Research & Education CollegeHigh SchoolLibraryObservatoryRadarEScience LabSupercomputer BuildingD/M
Economy & Foreign Relations BankCustoms OfficeUDrydockR UEmbassyRLighthouseUOfficeOffshore OfficeWSmuggler's DockWSpy AcademyEU
Military Aircraft CarrierArmy BaseRBarracksDefense HQD/TUDrone CommandEUDungeonEFortressD/MGiant LaserD/PGuard TowerMechanized GarrisonEMilitary FortRMinistry of InformationENuclear ProgramRNuclear SubmarineWUPolice BlimpERadarERanger CorpsESpace ProgramRSecurity CheckpointSupermax PrisonSpy AcademyE
W: Requires WaterborneE: Requires EspionageP: Requires Paradise LostM: Requires Epic MeltdownT: Requires Hostile TakeoverD: Requires DLCU: Unique Building • R: Requires Research