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Canneries are Industry buildings in Tropico 6. They process raw resources like pineapple and fish into higher priced canned goods.

Description[]

Whether it's sardines, pineapple, or coffee beans, the Cannery seals them into homogenized metallic tins so that future consumers can injure themselves on serrated edges after disgorging their bland contents.

Upgrades[]

  • High Pressure Canner - $5,000: The building gets an additional in-stock for 3,480 units of meat and can produce canned goods out of meat.
  • Flash Freezer - $8,000: Unlocked in Cold War. The building gets an additional in-stock for 2,320 units of coffee and can produce canned goods out of coffee. Requires 15 MW of electrical power.
  • Automated Line - $6,000: Unlocked in Cold War. Removes four job positions. Increases efficiency by 50%.

Work Modes[]

  • Yes We Can - This building operates on basic settings.
  • Supply Local Market - The output is decreased by 25%. While this building is operational, the efficiency of each Grocery is increased by 10% on medium budget (15% on max budget). The bonus can be cumulated up to a cap of 30%
  • Search for cure

Notes[]

Canned Goods are considered Food.

Analysis[]

The Cannery is substantially less powerful compared to previous incarnations. It is even cheaper to construct than the Tropico 5 version and the cheapest in the entire Tropico series. This however comes at the cost of only being able to processes two raw resources into higher priced goods from the get-go. The High Pressure Canner is still a requirement to process meat resource as usual. But Tropico 6's homogenization of all canned products into one canned goods really hurts the Cannery and the Flash Freezer upgrade as it can no longer produce the highly valuable freeze-dried coffee like its predecessor.

Despite all the weakened aspects. The Cannery still remains one of the most versatile industry building in the game.