For articles of the same name in other Tropico games, see Buildings.
All Buildings have an entrance and exit for the haulers. This should be understood to increase the efficiency of your island's operations. Most buildings can be rotated to either fit properly or have its entrance face the desired direction.
Infrastructure[]
- Black Market
- Bunkhouse
- Chuck Tent
- Construction Tent
- Pirate Cave
- Pirate Housing Plot
- Pirate Palace
- Road
- Smuggler's Cove
Resource[]
These buildings produce raw materials needed to produce most goods on the island.
Production[]
The haulers transport raw materials from a Resource building to the appropriate Production building to manufacture its designated goods. With the exception of the sawmill, the finished goods are either transferred over to a dock or an entertainment facility.
- Bakery
- Blacksmithy
- Blast Furnace
- Brewery
- Cannon Foundry
- Cigar Factory
- Gunsmithy
- Rum Distillery
- Sawmill
Entertainment[]
These building provide Feasting, Drinking, Gambling, and Companionship to Pirates and Wealthy Captives. All Entertainment establishments emanate anarchy, however, and are best built close together, away from captive workplaces. Structures that radiate fear are also recommended near entertainment buildings to keep captives in line.
- Animal Pit
- Brothel & Salon
- Casino
- Cheap Eatery
- Courtesan & Spa
- Gambling Den
- Inn
- Smuggler's Dive
- Tavern
- Wench & Masseuse
Nautical[]
These buildings serve in constructing and maintaining ships needed for cruises or other naval activities.
Captive Control[]
Most of the buildings in this category emanate either order and/or fear.
- Apothecary
- Church
- Gallows
- Hotel
- Interrogation Chamber
- Orderly Shrubs
- Scary Decor
- Stockade
- Very Orderly Decor
- Very Scary Decor
Education[]
These buildings are used for the Educate Pirate edict to improve their skills. All Education buildings emanate defense.
Defense[]
All of the building in this category emanate anarchy or defense.
- Anarchy Decor
- Anarchy Shrubs
- Fort
- Observatory
- Protective Cannon
- Safe Harbor Anchor
- Surgery
- Watch Tower
Accoutrement[]
Tropico 2 | |||||
---|---|---|---|---|---|
Missions • Buildings • Edicts • Pirate King • Background • Quality • Flaw • Ships • Captains | |||||
Jobs | |||||
Pirate Jobs | Landsmen | Guard • Overseer | Seamen | Crew • Officer | |
Captive Jobs Skills Traits Wealthy captive |
General | Blacksmith • Builder • Cook • Farmer • Hauler(Skeleton) Lumberjack • Miner • Priest • Server • Surgeon • Trader • Wench | |||
Specialty | Bird Handler • Carpenter • Courtesan • Distiller • Engineer Gunsmith • Hatter • Shipwright • Tobacconist |